Dragons doodoo 2

If it actually comes out what changes would you like to see for me it would be
>a complete rework or removal of the inventory weight system
>infinite stamina outside of combat
>more enemy variety during the day time
>an actual well written story with decent characters
>the option to make all 3 of your pawns instead of 1
>let your pawns play all classes instead of a select few
>different biomes
>more npcs and cities so the world isn’t so dead

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Coop, but limited to 2 players max, and you can only play your own pawn in other players games. Still with a max party of 4.

Fast Travel but with a twist

i said it in another thread too, but for me would be great if it can be till 4 players. arisen if host, main pawn if join if you couldnt play the pawn is ia controlled

I would be happy already if there was everything mentioned in the leaks

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Multiplayer and invasions

I just want them to expand upon everything that made 1 great.
Also a coop mode so I can play it with my brother.

>Also a coop mode so I can play it with my brother.
Same here man. I just want to be able to play with my bro, we both love the game and constantly use one another's pawns.

Fuck off fromcuck.

>invasions
That's the easiest way to just kill the game.

Same basic combat with some improvements. Improved quests. Better map. General worldbuilding improvements. Interesting traversal mechanics.

Yea, it's the perfect coop fantasy game.

Co-op. That's it. I'd take the first game again if I could play it with a friend. 2 players, 2 pawns, hours of BBI fun

>a complete rework or removal of the inventory weight system
Why? I hope they expand on it and make it work like in Death Stranding, with weight, terrain, movement etc.
>infinite stamina outside of combat
Lame, I'd rather they implement mounts.
>more enemy variety during the day time
Agreed, but they also need to make sure enemy placement makes sense in the world.
>an actual well written story with decent characters
Also choices matter and whatever path you choose will have consequences.
>the option to make all 3 of your pawns instead of 1
I suppose, but it might kill the incentive to hire pawns from other players.
>let your pawns play all classes instead of a select few
Or have the option to change your pawns class once they reach a certain level or affinity.
>different biomes
So long as they make sense geographically.
>more npcs and cities so the world isn’t so dead
I think this is highly likely given vidya engines have vastly improved since the first game.

The things I'd like to see added or improved:
>weight, height and age
>more classes
>more pawn interaction
>interactive environment
>romance options
>bigger worldmap
>minimal HUD

The most important thing would be for them to actually finish making the game before releasing it this time.

That being said, I would enjoy:
>stat re-alocation
>properly scaled damage calculation instead of the flat shit that is used in DD
>more complete open world that is actually worth exploring

The Moon

Remove pause-to-heal. Pause-to-heal absolutely ruins the difficulty and flow of almost every game it's in. Especially action games. Just do a system like Monster Hunter.

I want to be a Necromancer. The first game touched on the idea, but barely did anything with it.

>spent time making a cool pawn, made it look original, good inclinations, cool equipment.
>friends just sent me vids of how they hire her just to throw her to the brim

fuckers ;_;

Just hotkey?

It's not just the act of opening the menu. If you want you can just insta-heal so the only real threats in the game are things that can 1-shot you.

*brine fucking corrector

It’s small but I would love for it to rain it’s sunshine 24/7 for some reason