>"200% chance to proc"
>it actually procs twice at once
"200% chance to proc"
>slowing and freezing are different mechanics that stack
Does this work? I think I got to over 20 daggers but I didn't bother to pay attention to the enemies
>attack named triple strike
>does damage four times
Not in RoR
>Luck is actually a stat worth investing in
Is this referring to the Cave Story Roguelike? How is it?
>1% chance to drop
>Drops first try
>crit chance over 100% gives you a chance to super crit for double the normal crit damage
Probabilities that aren't between 0 and 100% don't make sense.
Last Epoch is literally the only game I've seen that does both of these, and it's fantastic
>get 300% ignite chance and like 50% slow and chill chance
>cast volcanic orb toward a pack
>they suddenly gain 50 stacks of ignite and slow down to a snail's pace
>elemental resistance is over 100%
>attacks of that element actually heal you
Is it worth it to play every ebf I'm new to the series. Should I just skip to like 4 or something?
They make sense when they act as a multiplier to a base proc chance.
If you have a baseline 5% crit chance and something gives you 500% increased crit chance, you'd now have a 30% chance to land a crit.
>finish game
>never see that one item
>find it in post-game
Chance just means how certain you are that something will happen. A probability of 1 means it will always happen, you can't be more certain than that.
That would only makes sense if it was a crit damage multiplier (200% or 300%) because that is referring to a ratio between crit damage and normal damage, not a probability.
Crit chance should always be between 0 and 1.
And what you mentioned is also a ratio, not a probability.
That looks lewd
You're a lost cause man
Why?
I was specifically talking about Synthetik, had a bugged coop run where an automatic minion spawner had 1000% chance to activate on kill, so it actually summoned a squad of 10 goons every time something died and the item was ready.
Run ended to a mutual crash