Tfw venturing the game world requires preparation and plenty of forethought

>tfw venturing the game world requires preparation and plenty of forethought
>stamina bar that forces you to take your time to tactically consider your options and advance with care if you don't want to get rekt by some dangerous enemy
>this makes adventuring meaningful and fullfilling
>side quests are made with the game world in mind enhancing the experience even more, only escort quests are awful
>the more you advance in the game and the more the world gets enriched with encounters and events
>lategame and dlc are gauntlets who push the strenghts of the gameplay to their apex, refreshing the gameplay formula at the right moment
>best depiction of DRAGONS ever put in vidya, something that fromsoft is incapable of doing
>someone will start a new playthrough after seeing this thread
>directed by hideaki itsuno
Elden zoomers will never experience this

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>is mogged by DDON in every way
Sincerely, Eldenzoomie Monsterhunterchud and Niohcuck
I played and liked them all retard, kill yourself

DD2 announcement soon

>tfw venturing the game world requires preparation and plenty of forethought
>stamina bar that forces you to take your time to tactically consider your options and advance with care if you don't want to get rekt by some dangerous enemy
no it doesn't, dd's open world sucks doo doo donkey dick and is the worst part of the game

I liked the hydra and small dragon fights, nice how Drakes actually throw their weight around

Nah you're just and ADHD zoomie

>Elden zoomers will never experience this
Why does everything have to be a competition or comparison. Both games are nothing alike in my opinion. Enjoyed both.

it's called shitposting

They don't but it's not a matter of zoomers, rather of taste. Dogma wasn't much appreciated when it came out either.
I just hope the sequel sticks to its guns in terms of being a bit of an immersive sim with complex inventory management and statistics maintanance.
In fact, I'd really appreciate if you could 'change' items mid combat and instead had a number of 'pockets' from which items can be used which can be replenished outside of combat. That would solve the chug to win strats and give more importance to automatic use items as well.
I'd also like to see the relationship between health, magic and curatives change. Allowing magic to heal clear damage and curatives to only affect grey damage might be nice. It would make sense that magic has a more miraculous effect. It would also reward those who care about party composition AND preparation.

Another thing I think I'd like to see is more complex stage quests. The fact that side quests tell stories in stages and failing to complete certain ones will lock quests in future stages is nice but - given that the game is about adventure - having a real time clock to accompany the more abstract 'world stage' would be nice. That way you are rewarded for taking risks and playing more generally. However those who change builds often to take advantage of foreknowledge would be penalised.
Say for instance, changing skills/vocation ect would take a night at camp. If you put camps all around it lets the adventure feel more immersive simply by feeding back into the day/night dynamic but also in that pushing through the night or avoiding unnecessary build alterations will reward players by letting them complete more quests in less time. Making quests have different outcomes based on competence or completion time would be extremely immersive and make people think more again on planning routes and managing their time in the game.

>it's another "DDtranny feels inferior so he has to make a thread shitting on other games because nobody wants to play his jank" thread
it's all so tiresome

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>venturing the game world requires preparation and plenty of forethought
pic related,
instant healing items are rare/expensive so you rely on food which gives small passive healing out of combat
every time you take damage or use stamina/mana its maximum is lower, to recover you must sleep or drink teas
its a nice system tied to very janky game

>However those who change builds often to take advantage of foreknowledge would be penalised.
i dont think thats a good thing, you are hurting a player who learned the systems and is using it to its full potential

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I fundamentally disagree. If you're good enough at the game that you're looking to optimise outcomes in quests and the amount you can get done in a 'stage' then you're at the point where you should be challenged further. The ametuer won't even recognise what they're missing out on given quests will still be completable and non-time sensitive quests would still be available.
Moreover you've got to account for levels - unlike Outward - DD requires levels. Levels are great but the thing is you do get 'gated' somewhat by how far you've progressed in terms of which quests you can complete. The only work around for this is the appropriate use of items and skills to optimise your play enough that you can compensate for the lack of appropriate statistics with sheer skill and tactics.
If you're familiar enough with the game that you know the right things to bring and right builds to use then optimising will let you get ahead of the curve and making that optimisation a tangible part of the experience - taking some in-game time - simply adds to things.
I don't like how few places let you change. I don't like how while preparation is obviously encouraged the design doesn't promote it accordinly. Letting people change EVERYTHING in their build by staying at camp until the next morning gives players a clear indicator that they're in a new 'region' or approaching the quests' 'boss' and they should give thought to how they're playing. If anything I think the system encourages changing things out based on which leg of the journey you're on rather than playing as a generalist.

>very janky
Outward is based but you're right there's a lot to 'fix'. Its heart is in the right place in terms of the time system and many other immersive elements though.

Elden Ring is dogshit.
Dragon's Dogma is dogshit.
When Dragon's Dogma II comes out, it will most likely be dogshit and I will put Itsuno on my blacklist for good.

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>wojak retard
>has shit taste
ah, a classic combination!

Accept that your game is dogshit and move on. Go play a proper game like Nioh 2 - The Complete Edition.

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You forgot
>90% of your playtime is spent grinding BBI for RNg gear drops

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a) BBI is fun
b) I'm a day-one chad so I spent loads of time in vanilla and got to experience stuff like the Ur-Dragon raids

>venturing the game world requires preparation and plenty of forethought

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How many hours in does DD get good and with which class
I cheat engined all the skills in early for the 3 starter classes and none of them feel fun to use

>filters people who aren't willing to run past and or who don't understand how to dodge/stagger
They hated him because he taught them the truth. I had a friend who unironically stopped playing the game because of the bandit pass. Real shit though the hardest part of the entire game, including BBI is the passage to Bluemoon tower with the bandits set up along the walls making a bullshit magic/ranger kill zone

>venturing the game world requires preparation and plenty of forethought
>stamina bar that forces you to take your time to tactically consider your options and advance with care if you don't want to get rekt by some dangerous enemy
I don't know which game you played, but it wasn't Dragon's Dogma.

Morrowind

I never has a problem with that dude, does it really filters people?

The bandits on the way to the witchwood are way worse, because you're probably gonna be a lot more poorly equipped and experienced when you're dealing with them. I hate the 50 quadrillion wolves on the way to and through the witchwood more though, at least bandits are kinda interesting to fight

you forgot
>Limited fast travel
>Health can drop permanently and can only be restored through items
>Pitch black nights

youtube.com/watch?v=UcoLNTG1tTo

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dragon's dogma is like 4 good monster fights with stale bread in between, stale bread and those same monster fights done over

Escorts are fine because you can just visit the location by yourself and then set up a portcrystal

>pause instant healing
There's not a single good game with this
elder scrolls, botw, dragons dogma all have shit gameplay because it has to be "balanced" around the player having full health at all times.

Not him specifically but the warrior bandit behind him, yes. If you're playing on medium or hard he is quite tricky - capable of killing most starter characters in 1-2 hits and having super armour/stagger resist meaning he cannot be damaged in melee without either a really good grasp on timing/spacing (dodging for yellow melee) or stagger mechanics and openings (heavy skills for red melee). It's just a bit of a slog for ranged blue/yellow players because he's still a health sponge but for the other two it's very much a near impossible challenge unless you actively learn the mechanics of the game.
Couple this with the fact it's literally the first side quest you go on with the game prompting you to go there immediately after decapitating the Hydra and you've got a recipe for one of the most iconic filters of all time.

Nah - see above. The bluemoon tower ones are fucked regardless of your skill or gear because of their positioning. Unless you're a tanky as fuck build you have to carefully push in making ground behind cover. It's like a whole different game. Literally everything else in the game is easier outside of double elite drake bossfights.

>What the dog doin'?

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>portcrystals
You didn't beat the game and I mean that unironically as a vanilla chad.

ISSS DE DRAYGOOON

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I don't care, still had fun