How do certified Souls autists feel about it?

>favorite game of all time

>most content-filled open world in gaming history
(BotW and Witcher 3 feel empty by comparison)

>gives the sense of childlike wonder like no other game in decades

>gameplay is the best and most varied in any Souls game
(addition of things like standard jumping attacks, guard counters, ...)

>best bosses in Souls history by far
(punishing panic rolling, forcing players to change playstyles, etc.)

youtube.com/watch?v=BnYTAj3lmvY

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dark souls 2 electic boogaloo

same issues as dark souls 2 and it's an open world for no reason

yeah its based. ignore everyone seething about it on Any Forums, they're assmad because bad

>open world for no reason
"hurrr it has combat for no reason"

Overall it's a bit too easy.

Best part is Any Forums likes to pretend Souls veterans hate Elden Ring, while in reality they all love it to death.

I like this game but...

>most content-filled open world in gaming history
Content in what way? Copy paste dungeons aren't what I would call the most content rich game. Witcher 3 is renowned for it's quest anyway, Elden ring sure as hell isn't rated as one of the top games of all time for it's quests.

>gives the sense of childlike wonder like no other game in decades
Sure

>gameplay is the best and most varied in any Souls game
Spamming jump attacks and weapon arts doesn't make for a deep and engaging combat experience. And sekiro and bloodborne still tops this, and even that pales in comparison to a proper hack and slash game

>best bosses in Souls history by far
Yikes
Margit/Morgot, Radahn, Godrick, Godfrey, Placidusax and the snake guy are the only bosses that truly stood out to me and that I'd actually want to fight again. The rest are forgettable or not fun( Fire Giant)

holy shit i didn't know the souls fanbase spokesman Dirk Dinkleberry posted here

Dark Souls 2 had the best multiplayer and souls multiplayer is the most unique and iconic aspect of the franchise and therefore 2 is the best souls game. You cannot refute my point and any attempts will just make you look like an idiot.

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>Copy paste dungeons

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i liked the open and world and exploring, but the most of the bosses were terrible. the game nosedives after morgott. jumping was the worst thing to happen to combat.

It's alright, but the multiplayer is downgraded from previous titles. 4 players down from 6 and no covenants. Broken weapons stay broken with every balance patch and downscaled password summons are more overpowered than ever.

There are plenty of Souls players that dislike the game and even claim the controls are worse. Fromdrones are just loud. So desperate for a spotlight in the gaming community, they're willing to throw their own fanbase under the bus to swallow the load.

>shitty netcode lag stabbing
wow chad is cool and all but he can be a retard sometimes

Stop making these bullshit threads please

>There are plenty of Souls players that dislike the game
No, there really aren't.

Get good internet poorfag.

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I'd gladly take having fewer of the catacombs if it meant they all had gimmicks like these.

>t. started with dark souls 3 when he was 15

They pretty much all do.

Doesn't matter how different the layout is.
If the structure is the same(for catacomb, find switch, open boss door, do boss), enemies are the same, and the look of the dungeon is the same, it will feel repetitive

lel I'm 36, and I started with DeS

Scott is a cuck.

>so what if the layout and puzzles are wildly different; the walls look the same so the dungeons are copy pasted

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Glad I played good games like Dark Souls 2 in their prime. Tranny zoomer faggots can enjoy the shitty leftovers in this soulless corporatized game

yes and you're coping hard

I can somewhat accept the others, but
>>best bosses in Souls history by far
Are you serious? I can't possibly take your opinion seriously with pants on head retarded statements like that.

Take off your nostalgia goggles

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damn bro with all the stupid shit you say i wouldn't put you a day over 19. your dick still work you stupid dinosaur?

Watch the video.

It does more steps in the wrong direction than the right one, at the core its still a souls game but most of the experimentation led to pretty uninteresting results.

I don't want to.

Puzzles? Are you stupid? Closest thing to a puzzle was the dungeon where you could only damage enemies standing in light

I don't care for it

Why would I give views to a "reviewer"?

And the elevators, and the fire columns, and the moving floors with spiked ceilings, and the illusory walls, and the disorienting repeating areas, and the falling blades, and the invisible bridges, etc. etc. etc.

>fair tracking
>bad

Most of them seemed very straightforward by comparison.
Then again, without the monotony of the regular ones, the catacombs like Auriza Side Tomb or the one in the Leyndell Sewer wouldn't stand out at all.

Shit pvp, shit netcode

Some bosses are designed like shit, some perfectly yet the latter is too sparse.

I enjoy it as a PvE game though put in some 400 hours on Pve alone on multiple femboy characters.

I thought DS2 had shit hitboxes

>elevators, and the fire columns,
>and the illusory walls, and the falling blades,
All repeated challenges which removes the novelty of it in turns it into an uninteresting challenge

The turtle completely disregards your movement during the entire attack animation.
He literally turns into a braindead zombie.

Cringe, but
>multiple femboy characters
based

>there are no puzzles!
>ok so there are many puzzles, but they are used more than once in different layouts!!!

lmao look at those goalposts fly

damn blind too

He's not a reviewer.
He's one of the most autistic Souls players ever.

My man, they are not puzzles, they are traps
Have you played a puzzle game in your life?