The truth behind Babylon's Fall

Hello, I worked on Babylon’s Fall, and I’m going to give you a run down on what happened.

Babylon’s Fall was going to be loosely based on Dark Souls and Devil May Cry. You might have noticed that there were four characters in the first teaser trailer, meaning this would be our second foray into four-player co-op following TMNT: Mutants in Manhattan. We weren’t planning on having microtransactions from the start, but instead something like a Bayonetta and Monster Hunter hybrid, where you would create your character and unlock new abilities as you progress through the tower as seen in the E3 2018 trailer. It would’ve been a looter slasher with some elements from Scalebound and Transformers: Devastation.

Then, we were approached by Square Enix, who published NieR: Automata, to start creating a game called Babylon’s Fall. As you may have noticed the articles regarding the Final Fantasy XIV assets, Square Enix actually developed and funded the game, Square Enix even owns the Babylon’s Fall IP. Due to COVID-19, we were originally going to announce the live service model in E3 2020, but we ended up pushing it back to E3 2021. One thing to note, this is definitely the A-team work, but with Square Enix doing some of the work. Babylon's Fall is too big to be even considered a B-team work, when you take in mind that the game was announced back at E3 2018 and was likely the replacement for Scalebound. After NieR: Automata and Scalebound's cancellation, we got to work on Babylon's Fall, and we wanted to make something new for the team. Remember the new experience articles that popped up. That would've been the first sign of things to come.

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steamcharts.com/app/889750
twitter.com/AnonBabble

If you been noticing Square Enix’s trend, they seem to be pushing full-priced console games with micro transactions towards the Japanese audience. Do you remember the likes of the EA Star Wars Battlefront II loot box fiasco and NBA 2K18? It seems like it has spread towards the Japanese gaming industry to make full-price console games. It was Square Enix’s idea to start doing live service titles, like we’ve seen with Marvel’s Avengers. They wanted to start pushing console games that you could come back with new content everytime.

Let me tell you something; Scalebound evolved into Babylon’s Fall. If you recall seeing the co-op and the dragons, you can tell that’s definitely from Scalebound. Kamiya’s assumption about four-player online co-op seems to have been hilarious in hindsight. Especially when you take in mind that they were unexperienced with online multiplayer in regards to Scalebound’s cancellation. That aged like milk.

Remember when the E3 2018 implied we were going to be fighting against Gaia and we were these Nomads, not the Sentinels? That’s feature creep as it’s finest.

Square Enix developed Babylon’s Fall, not just Platinum. And now, there is report that Square Enix might be writing off Babylon’s Fall despite what they said due to the failing sales/revenue. If this is true, it’s not looking good for either side.

Believable.
Any news on if it will go F2P?

>And now, there is report that Square Enix might be writing off Babylon’s Fall despite what they said due to the failing sales/revenue. If this is true, it’s not looking good for either side.

No shit, there's literally ONE PERSON playing it lmao

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How did they fuck up the gameplay this bad though?

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>Hello, I worked on Babylon’s Fall
No you didn't, you're just a LARPer inventing a fanfic for (you)s.

>steamcharts.com/app/889750
>44

Because Platinum has always been a mediocre company despite what their fanboys say. They got lucky a couple of times but then spend the rest of the time releasing nothing but fucking trash and retards still suck them off because somehow it's never their fucking fault their games are dogshit.
Platinum literally came out saying they WANTED to get into the GaaS market, for fucks sake. Anyone pinning Babylon's Fall being bad on SE is fucking delusional, every single part of that game is shit, no amount of nebulous evil corporate meddling from SE (which there is 0 evidence of) could ruin a game like that.

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will we see project gg next month?
howbout astral chain 2?
wonderful 102 is definitely cancelled it seems

On the off chance that's legit, what are you doing now? left the company?

is world of demons coming to switch someday?

I just don't understand why combat was so bad. Like platinum games always at least made fun combat with their games they were good to play. What happened here?

Oh yeah? Then explain Granblue Fantasy: Relink. Platinum got kicked off the project and Cygames restarted it doing it themselves. GBFR is going to be a multiplayer game too, but Platinum seem to not be able at all to make such games. So regardless of who pushed the live service on BF, if it were a good game more people whould have jumped on it and defended the MTX.

>Babylon’s Fall was going to be loosely based on Dark Souls and Devil May Cry

Stopped reading there, faggot.

Granblue isn't multiplayer, it's primarily single player with optional multiplayer

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>its not multiplayer, it just has multiplayer

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>I worked on Babylon's Fall
>Writes a bunch of stuff with zero inside perspective, not even made up, which instead just reads like outsider speculation

>Look at the store page
>Babylon's Fall has a demo
>Which came out a month after release

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Platinum used to be good though. Their games just never made money. The live service shit was very much their idea but the way they made babylons fall leaves me with so many questions, just how did they fuck up so badly? even their previous bad games were not this level of shit.

Dragin's Dogma GODS and Anime CHADS teaming up to save gaming

There are multiple dev teams in Platinum responsible for different games. And Nintendo is keeping all the good devs working on Nintendo games while Kamiya and his rejects work freelance and its a toss up if its good or bad.

Astral Chain was only "okay" I wouldn't mind a sequel though.