FROM/Bandai are bringing back the souls franchise with an exclusive next gen title (Ps5/SeX/PC only)...

FROM/Bandai are bringing back the souls franchise with an exclusive next gen title (Ps5/SeX/PC only). This has been doing the rounds on a couple "insider" channels this past week and it's inevitable you'll hear more, but here's the main points of the leak so far:-

>While it's DaS4, it's actually a "prequel". Not known if this just means prior to DaS3 or prior to the events of even DaS1.
>planning stage start roughly a year before the release of ER with a small team
>set during the early days of a fading flame, so normal life is hanging on but the effects of the curse are clear and growing. Story wise you will see undead showing signs of mental failings being persecuted and many rounded up and locked away or used as work slaves
>As with ER, it's set to have a very large open world
>The main difference being this will be FROM's first attempt at adding many interactive dynamic NPCs to a world, and sandboxy/RPG elements so the player has many things to do other than fighting
>The goal is to directly compete with Bethesda by merging a TES style "living world" sandbox but with the souls combat formula & darker aesthetic. Bandai believe the success of ER has created a big opening for them to compete in this market, but they need expand the gameplay options
>There will be a stark contrast with Cities trying to maintain a normal life with NPCs with schedules & dynamic AI going about their business, while smaller distant settlements will be struggling or even overrun with the curse
>NPCs/creatures/hollows will interact in the world based on their AI/"faction" allegiances and not just triggered events
>Active factions for and against the gods to aid or hinder, they will be active in the world regardless of player actions

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[citation needed]

>/PC only
if it's sony exclusive, pkeks will not get it lmao

lying piece of faggotshit

Thrilling post user I bet you were pacing back and forth this morning thinking about it

>exclusive
>all platforms

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wtf how did you know???

>Bamco digging up Dark Souls after Elden Ring success
Nice try

OP here
after some thought I would like to apologize for baiting and deceiving you guys

This is a good idea, nice try anyways

based liar

Kek you know this from experience

he means Xboners and Ps4 snoys can kick rocks
the reason why ER looks dookie is because it's on a last gen engine

wtf are you me???

>Bandai believe the success of ER has created a big opening for them to compete in this market
COMPETE WITH WHAT? ELDERN RING OBLITERATED WESTERN GAME INDUSTRY PLEASE KILL YOURSELF

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>make FOTM "wow killer"
>pay journalists and influencers to hype the "wow killer"
>after release fail to hold normie attention, no roadmap, no battle pass, no progression, 0 endgame
>cut your losses
>make another "wow killer"
>repeat until end of times
>profit
Late stage capitalism at it's finest, under communism the lumpenproles over at Fromshitware would be mining uranium in gulag.

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>>As with ER, it's set to have a very large open world
RIP FromSoftware.

Elden Ring truly proved that FromSoftware is incapable of comprehending what their true fans enjoyed about their soulsborne games. The pattern is clear now more than ever, any FromSoftware project that has Yui Tanimura involved in anyway, will be either mediocre or garbage. Hidetaka Miyazaki said that with Elden Ring "he had to delegate things to others more than usual" and it shows. Elden Ring is not a good soulsborne game, it is one of the worst, if not the worst:
>Open world causes a lot of padding and time wasting by just running around on your mount looking for the good parts.
>Open world forced them to add a mount and thus mounted combat, which is far inferior to the traditional unmounted combat. Even FromSoftware understood this and disabled mounts in multi-player.
>Open world ruins the traditional progression of difficulty in zones and especially boss fights, the bosses are either too hard because you are underleveld or too easy because you are overleveld, it is an unrefined and unfocused mediocre experience.
>Spirit ashe summon system casualizes the entire game, it is literally an EASY MODE that completely breaks the game and boss AI. Some of the spirit ashe summons at +10 (mimic/tiche/oleg) can solo bosses with you just standing there and watching, doing nothing else. Unlike traditional summons, spirit ashe summons do not give the boss a boost in HP and stats.

Elden Ring outsold all previous FromSoftware soulsborne games COMBINED, it is literally over for FromSoftware ARPGs as we know them. All future ARPG projects by FromSoftware will feature an open world of some sort.

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low iq post

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arch.b4k.co/v/search/image/vvOEGEEiISwbC0MSuhlKkA/
kek

Brain cancer post.

"wow killer" ALMOST got me, put the commie stuff was a bit too much
7/10 bait