Why did magical girls not port well into video games...

why did magical girls not port well into video games? i can only think of some shitty sailor moon fighting games when i think about games with magical girls in them
also jill

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I think it's mostly because merch outsells any possible profits from Magical Girl vidya. Even hyper famous and long lasting franchises like Precure have had just a handful of basic games.

Which is a shame because it shouldn't be complicated to make a Precure beat em up or a Madoka TPS. We even had a decent attempt at a SRPG with Super Heroine Chronicle years ago but nothing has come out since then, so maybe there are more underlying factors like licensing deals or productions costs that scare committees from contacting gaming studios.

Strangely enough, not even the JP indie scene has put something decent MG related.

Yeah, pretty much

Magical girls are too erotic

What is the purpose of the heart cutout to reveal her navel?

it's veryerotic

its for ryona

I'm thinking about the Rayearth Saturn game.It is well-liked though I have a hard time thinking it is the same kind of magical girl as Sailor Moon or Sakura.

>also jill

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You mean like magical ryona where she twists in pain when the bad guys drain her energy?

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Yeah, I think Rayearth is Magical Girl, but sometimes the definition is stretched so much out that even Wonder Woman counts as one.

>if leotard then magical girl
that sounds stupid

no.

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I don't mean leotard, just "woman with powers" I especially chose WW as a far-out example because of how Lynda Carter's transforms in a way that some would consider Magical Girl

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that is still stupid

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Rayearth is Magical Girl. They just also happen to have Magical Mechs

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Go find any hoe in the street for that. Magical girls are for bullying in magical ways

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>why did magical girls not port well into video games?
Nobody really gave them a serious effort.

That's my point, if the definitions were stretched any further Mario or Goku could as well be considered male maho shoujo