What was the last truly fun game you played -- one that felt like fun, not work?

What was the last truly fun game you played -- one that felt like fun, not work?

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what the hell is fun?

Not pic related

The first half of Horizon Forbidden West. Once you get to the Base, then it just wasn't fun anymore. PLA was fun until I learned you gotta complete the pokedex to finish it and some of the pages are tedious to fill out. Elden Ring was fun until Mountain Top of the Giants sucked the fun out of it.

You just have to catch 1 of everything.

The only times games feel like work are if
1. you're forcing yourself to try something new and it's not immediately clicking
2. you're forcing yourself through a part of a game you don't find fun or rewarding just to make progress
3. you're playing the same old thing day after day out of habit rather than genuine interest

It came out last Friday

PLA and Kirby were both absolute joys to play from start to finish. Arceus stumbled a little because cleaning up the last bits of the pokedex was a bit of a slog, but that's precisely because I was focusing on it instead of just fucking about like I had been previously. Cleanup is always going to feel more like a chore because it's something specific.

I'd love to find a game that takes hundreds of hours of grinding but actually stays fun the whole time.

Spiritomb and the fossil dinos make it awful.

Fossil dinos were fine as long as you were staying in one area long enough to get temporal distortions. You have to be there at least 10 minutes or so before they show up. Spiritomb was a cute idea and made sense as their version of koroks that were little tiny rewards for exploration and attentiveness, but the pathetic draw distance during the day combined with the fact you needed literally all of them with no radar or hint system sucked.

modded terraria or mania encore mode

>modded
Always with the fucking mods. If a game isn't good unless consumers fuck with it, it's not a good game.

idc man i had fun with it. isnt that what really matters?

Sonic Adventure 2 is probably the only game in my life right now I can always play that gives me the feeling of just getting raw entertainment and not having any moments where I'm sighing. I recently played a game called Nappletale on the Dreamcast that felt the same way.

Modern video games and their obsession with open worlds, "crafting," realism, and so on always just gives me a feeling that I'm "working" to get to the fun parts. The whole game should be trying to feel like the fun part.

Exactly what I've realized as of late.

Alan Wake remake, I love that game, the gameplay might be repetitive but the atmosphere of the world is amazing.

Spiritomb was fine. If you fly around at night, the wisps have a pretty generous draw distance so you should easily see them from the sky (at least in docked mode, don't know if handheld mode is any different). Although it would have been nice to have some sort of audio, visual or rumble cue, just like the skulltulas in OoT.

Space-Time distortions were far too infrequent, you would have to wait up to 40 minutes and changing the time by resting would reset that. They really should have added an item that lets you trigger them, although at the very least the distortion-exclusive Pokemon were fairly common once you did find one. And you could just leave the console running and do something else until one popped up.

Cherubi and Cherrim, on the other hand, can go fuck themselves. There is no reason why they should have been limited to about 10 trees in the entire game, or why resting at a camp shouldn't have reset the shaking trees instead of forcing you to exit the area and reenter.

If playing games feels more like work than entertainment then you should either find better games to play or maybe find a completely new hobby altogether

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I think a lot of games that come out today are more work than entertainment.

There are a lot of games out there that are fun. Turns out popular ones are more work than fun you just have to look past AAAs

Probably finally getting around to Devil Survivor Overclocked

Elden Ring was fun for the first 40 hours or so. Then, the last 60 hours felt like the most tedious work I've ever dealt with in a game. I've never had a game that's felt more fucking monotonous and grating to finish.

New Kirb does so much interesting shit and gives you lots of fun mechanics in its gameplay, puzzle rooms and side challenges. Probably the most engaged I’ve been in a new game in a while

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