Game has good/bad pacing

>game has good/bad pacing
What does this even mean?

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boring = bad pacing

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It means that something happens when it shouldn't

Can you, like, give an example?

good pacing = you rarely feel like you need to stop playing, you're perfectly engaged the entire time
bad pacing = there are a bunch of moments where you say "fuck this" and get bored and want to stop playing

It has sidequests.

rdr2 is bad pacing
nier automata is good pacing

bad pacing is when it's impossible to move exactly as fast as NPCs you're escorting

It means someone with a vague feeling of dislike but no actual criticism is reaching for something to say was done wrong.

If a thing has actual bad pacing they'll be more specific about what was paced poorly, to generalize that an entire piece of media had bad pacing is to just be a shitter with no real opinion worth hearing.

>nier automata is good pacing
unironically true, i played that game in two 24 hour sittings back to back

das1 = good spacing
er = bad spacing
any more questions?

Resident Evil 4 - Good Pacing
Last of Us 2 - Bad Pacing

Kys redditfrog trannies

Good pacing is not wasting your time forcing you to play some nonstandard gameplay (or just straight up not play)
For examples of bad pacing, see MGS4 or nu Persona

>you get more involved in the game as it goes on
>enemies get harder but at a reasonable curve
>small cinematic moments increasingly leading up to a huge cinematic moment at the end
>end game tests all of your skills
>no empty-map wandering for "secrets" (looking at you Doom 2016...)

Shovel Knight, Bioshock, Halo CB, Uncharted, Gen 3 Pokemon, Celeste... some of the best-paced games ever.

Then why does Elden Ring have bad pacing?

I don't know shit about Elden Ring other than that it's an open world game, but those do tend to have shit pacing by making you waste time travelling around rather than actually playing

because it wastes your fucking time

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Game starts out real strong
It bogs down to a halt
To get back on track you needs a couple hours of tedium that kill all that prologue and introduction build up.

Kotor 1
Taris sublevels.

Personally I thought Elden ring had great pacing. I did everything I possibly could my first run and netted like 100 hrs. My second and third runs I just did what I needed to for my build and sequence bashed and felt like the game didn't have pacing anymore and that it was more like a 100m dash where I just wanted to get from A to B. I think games like BOTW have an interesting pace because it goes at whatever speed you choose. First time I played I just got some shit and went straight to Ganon and btfo'd him and that felt like a dash. But once I started to play and do dungeons then it had a pace and that pace was determined by whether I just did the main stuff or stopped to do side stuff.

TLDR essentially pacing is more of a linear game term because more open ended games have a sliding pace which you determine.

If I knew, I would be able to make it myself

Ever been on a roller coaster, OP? Imagine you've gone through some of it, having a great time, before some block brakes stop the ride for a minute for no apparent reason, before letting you continue with the rest of the ride. That's bad pacing.

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Pacing is just how the game flows from one moment to the next.

If a game is 30% awesome but then has 70% unfun filler,. thats bad pacing. Individually there might be good moments, but pacing is when you considering the bigger picture.