I know there are people in here who liked Labyrinth of Refrain and have been eagerly awaiting the sequel to be released in English.
For those people I'd just to let you know that I finish the game and it is FAR worse than Refrain was. Refrain was amazing. This on the other hand misses everything that made the first game great.
Rest easy knowing you're only missing disappointment.
Thanks user. I heard there was even a 3000 floor randomized dungeon to get the true ending, that sounds insane. I’m just going to get into Etrian Odyssey instead to get my fill of dungeon crawlers.
Grayson Jenkins
Refrain was p good until the post game. Now that was pure suffering
Nathan Taylor
Well shit I guess though I haven't exactly been blown away by the first either, so the bar must be very low for this one. I suppose it's the utter chaos going on at NIS.
Nice try NISA shill. You're just pretending it's bad to tamp down the calls for localization Translate it already you fucks
Camden Taylor
How does the first Refrain compare to Operation Abyss on Vita?
I find Abyss to be unintentionally too cryptic and the difficulty spike in the Cemetery Dungeon to be quite bullshit desu
Lincoln Morales
Is there a way to organize all the puppets you have like how pokemon has a shape system? it was such a pain having to transfer souls to another class for their skills. Also, is the endgame with the procedural dungeons fun?
Owen Johnson
Is the story at least good? I mostly play this writer's games for his edgyness and suffering porn plots. A shame that 100 knight 2 didn't have its story written by him
Joshua Evans
So long as it doesn't reach Awakened Fate Ultimatum or Witch and the Hundred Knight 2 levels of disappointment, then I think I'll be okay.
Benjamin Smith
I've yet to play the first game, might actually do it soon.
Easton Brown
OP is correct, random dungeons were a mistake. Hiding the only satisfying ending behind an enormous postgame random dungeon was an even bigger mistake. I regret playing it on hard, should've just set it to easy and cruise-controlled through since the main story was the only thing I even looked forward to progressing
James Williams
>is the endgame with the procedural dungeons fun? No.
>Is the story at least good? It has some very charismatic characters but the story in the main game feels like shit and nothing makes sense because it has no proper ending in the main game. The entire story of the main game is just setup and tossing a hundred different questions/mysteries at the player, none of which are ever answered and the ending is the most unsatisfactory thing possible. You then have to finish the post game for the absolute fucking clown fiesta to finally come together into something that at least has the basics to be called an actual story. Said post game is extremely lazy by the way.
>tell me more The story has all the issues I just went through. But the dungeons are by far the worst offenders. Basically it doesn't vary the dungeons like Refrain did. In refrain you had the first dungeon being the basic underground area from the well, but everything after that was a journey. You went through a gnome kingdom, a sort of prison island in a post apocalyptic world, etc. It was an adventure. In Galleria every dungeon is basically the first basic one except that with a different color palette. The degree to which dungeons change is very minimal, you don't go through any journey, you go through the same thing 3 times with different colors then you arrive at a slight different dungeon and then you go through that one 5 times with different colors. Yay! Essentially 2 dungeons the whole main game.
And there is none of the charm or world feeling that the first had. All these dungeons are empty except for some puppets who work on building the dungeons which have 0 personality. You don't find any NPCs around that are a part of that place. Each place doesn't have any apparent story to it, or anything to it whatsoever. It's all just an empty dungeon you traverse looking for treasures. They are all devoid of soul in every sense of the word you can possible come up with. [1/2]
Wyatt Mitchell
And of course to complement that we need interesting boss fights and dungeon mechanics/puzzles. I sure hope you also like facing the same bosses over and over again because basically every boss in this game is this weird bird witch that you find, and then she proceeds to summon some monster and you fight her and the monster she summoned. She then flees. The next boss you find is the bird again. Same process. Repeat. It's the same bird witch across every dungeon essentially until you arrive at the main story final boss. Basically there are no interesting bosses. There are no giant post-game ish enemies that are patrolling around that force you to fuck off and come back later or anything like that.
As for dungeon mechanics/puzzles, you have the main dungeon mechanic that is sort of valid for the entire game as it's something that is in almost every dungeon which is the abyss mechanic. Other than that, one of the recolored dungeons has a water gimmick where you can go underwater while holding your breath. It's not bad but that's one dungeon and about the extent to which the entire game varies. Once in a while you'll come across a fake wall that is illusionary.
Don't even fucking get me start on the goddamn post game.
David Stewart
Wait am I correct in understanding that there are no FOEs? Going on that, does the game still have the gore system?
Jose Moore
There are FOEs but they are rare and aren't exactly used on any FOE puzzles. What I meant there was specifically post-game level of stuff like that giant pumpkin traversing the forest in refrain, for instance. There is no life in any of the dungeons.
Jaxon King
give it to me straight user. did the writer include his fetish for giant women at least
Jackson Gray
Any connections between the games? Does Luca appear in this one? What about Dronya
Julian Campbell
On a barely related note, anyone play Undernauts Labyrinth of Yomi yet? It looks neat, but not sure if it's $60 worth of neat.
Anthony Robinson
No. If you're thinking of this, then know that this dungeon alone already had more going on than every single Galleria dungeon combined.
you shouldn't play it, it had a new version announced that could get translated youtu.be/gy0vUviKrYs
Blake Gray
Not just Furfur, also Pecorino (+ all of chapter 2 in general) and the giant fairy lady. Regardless I'm disappointed, I was hoping for a light in the darkness.....