Elden Ring little nitpicks thread

WHY CAN'T I CLOSE THIS HELMET IN THE "ALTER GARNMENTS" OPTIONS? FUCK

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i 100% agree with OP

>Gives you the option to alter equipment
>You can only remove capes
Give me more customization you faggot.

Because it would become the kinoest set in the game

read the item description
>Helm of a knight banished from their motherland.
Dirty and battered after enduring a lengthy vagabond journey.

The visor is broken and can no longer be lowered.
also the knight armor is just a clean version of the vagabond set so hope that helps

> sword hits an object next to an enemy, bounces off and i die

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Why the fuck does the camera move on its own. Who wants this? Why do I have to constantly be moving the camera just to rifey horse one direction and look a different direction?

>all the armour look better with the capes
Naturally

Change it in the settings

>unless you start with it on the vagabond, the set is a late game armour
Its a really nice set too.

>remove cape
>stats decrease
why

>enemy sword hits same object
>it just phases through and hits you
fuck off game

>Make camera lock on to giant enemies' chest
>Makes it harder to hit than just not locking on at all
Alternatively:
>Camera locks on to enemies' foot
>Now my spells all miss
Fucking play your own game you cunts.

You can't turn off x axis movement only y axis. Unless I'm retarded and blind

>7 games in
>still no dyes
i just want to dye maliketh armor ffs

yeah I'm so glad I picked vagabond cause I love the chestpiece. sucks for others who thought they could drop it early

they would have to make animations for every enemy bouncing off a wall

better get to work then
I'm waiting

only elemental stats, right? capes protect you from the elements, i guess

>banished knight armor
>pieces come in lots of variations
>none of them can be altered
just let me remove the shitty cape from the otherwise sick-looking tabard version of the chestpiece, please

> enemy's sword is the size of a building
> yea bro i can just pass through entire fucking walls and hit you through 3 feet of concrete but you can't do that lmao
it's the inconsistency that annoys me honestly

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Everything across the board is decreased.

There's a setting that makes it so that the camera automatically moves when your character gets obstructed by a wall or something. I had it turned off the entire time and I never had the issue of the camera moving by itself on horseback.

WHY THE YELLOW ARROWS DON'T DISSAPPEAR FROM THE MARK AFTER I'VE KILLED THE BOSS THEY POINT ME TO?

honestly they could just reuse the bouncing of a player's shield animation kek

Game already reuses a ton of animations and barely has any cutscene with movement, they can do it easily

good God. Also:
>camera lock on giant enemy's body
>run towards his feet
>press attack
>character suddenly aims at out of reach body, swinging between his legs & hitting nothing

It also decreases weight though

Why can't my mimic tear use mimic tear

One of my biggest peeves is how even after meeting the strength requirements for two handing, your character wields realistically sized two-handed swords like they're 10x heavier than they would be.
The flamberge in game is pretty moderately sized, if not on the smaller end, yet still treated as very unwieldy.
IRL, even one-handed thrusts with these typed of sword were a common practice.

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its the guiding of grace. if you were to stop seeing it, your character would canonically lose his immortality.