Wind Waker

WW is one of the best games ever made, how did we let zoomers make it underrated

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game has unironically and non sarcastically aged pretty fucking good, I still think Twilight Princess is a lot better though

i remember no-lifing this when i first got it, when i return to it now i really dont likethe beginning segements you're stuck beelining for the first several dungeons, it's awfully linear for no good reason

Bottom 5 Zelda. Weak as a traditional Zelda, weak as a seafaring adventure. I'll concede that it looks and sounds nice though.

terrible dungeons, filler, and second half. Third pearl is literally just given to you

I want to play it again so bad. I've tried beating OoT like 4 times and wanted to play them all in order but it is so fucking boring and repetitive, that I just can't force myself to keep going.
WW is perfect in every way (the remaster with quality of life improvements)

but millennials were the ones REEEEing over the visuals

This game would be a 9/10 if it wasn't for the tri force quest. They should've let you collect them earlier or at least midgame instead of right in the end when you kinda want to wrap things up now and your sick of the ocean.

I enjoyed this game a lot, the only parts that didn't go to well was when the trial by sea trial on the ghost shop but i did end up liking it looking back because it was having a sensed of adventure.

>Weak as a traditional Zelda, weak as a seafaring adventure
Agree absolutely. But it's still my favourite zelda. Not sure I can even explain why. The whole game has this feeling like it's a little kid playing make-believe and going on a pretend pirate adventure. And he's playing with his little sister.
I can't really explain it. Anyone know what I mean? The whole game reminds me of what it was like to be little user jr. Fun game.

Wind Waker is THE zoomer Zelda game.

Personally I cannot fathom how anyone can say Ocarina of Time is boring and repetitive while touting WIND WAKER as perfect in comparison.

It WOULD be a great Zelda if it were completely intact. It needs to have as many dungeons as OoT to be a significant upgrade rather than a massive downgrade, bare minimum.

Best battle system in Zelda ever. Link's counterattacks and his ability to two different sword combos provide so much fun. Using enemies' weapons feels so satisfying, unlike in BotW. Coolest items in the series too.

>Using enemies' weapons feels so satisfying, unlike in BotW
I feel like you need to play both of these games again.

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Well the characters aren't animated, the writing is cringe, the dungeons are unpopulated hallways and unintuitive puzzles, the music is low quality compared to WW, the 'overworld' is an arid desert that just eats up time, the combat is one dimensional and the controls feel like they're fighting against the player.
We also play the ocarina at least a million times for every action we take like that's supposed to be considered gameplay. But the worst thing of all, Hyrule has zero personality or defining qualities in OoT. Every location just feels like a distant set piece. The puzzles are better in WW. The items are better in WW. The dungeon are better in. WW (OoT has water temple and I can't even remember the others because they're forgettable). The characters are better in WW. Zelda has personality, Link has personality, Tingle, Beetle, Ganon all have personality. The overworld is the best in any game ever. OoT just has a field with a horse ranch that you teleport to in the center.
If i could say some good things about OoT, the story is decent. It's not as good as the catastrophe that flooded Hyrule and you just play as a concerned brother who gets caught up in a world saving hero plot in WW but the time travel aspect is great. It was also ahead of its time and set many game standards. OoT might also have more side quests than WW but I haven't counted them. It also has more races and creatures than WW which is cool and it has a slightly scarier atmosphere but they could have pushed it further.
I know kids hated the art style of WW and never gave it a chance because they like to pretend Zelda is a super serious dramatic franchise but they are wrong and they missed out on a great game.

>We also play the ocarina at least a million times for every action we take like that's supposed to be considered gameplay.
You use the Wind Waker far more often then you ever use the Ocarina

That's 100% false. It's funny because you use the WW for basic traversal on the sea and it still isn't used as much as the ocarina which is needed for every puzzle in every dungeon in the entire game.
Also the music sounds much better in WW so it's a joy to use.

This. Boomers rightly shat on it in 2003. Then the children who played it as their first Zelda wouldn’t shut up about it for the next 20 years.

>Best battle system in Zelda ever.
The fuck are you talking about? It's easily the worst.
>Dude wait until the game tells you to press A to do an epic attack
Meanwhile Twilight Princess has shield attacks, helm splitters, back attacks that you do without being told to press A, finishing blows and such. BoTW has even more variability.
>Using enemies' weapons feels so satisfying
They're literally used for one swipe attack and can't be used for any kind of combo.
>Coolest items in the series too.
Half the shit is OoT's inventory but it has less features and items are used far less.
Jesus fucking christ, Wind Wakerfags are delusional. Were you too busy imagining a better game while you were waiting watching the color blue to get to an island with one point of interest?

Disagree with almost all of your points. I've played both, and OoT is leagues better than Wind Waker in every point you listed except character animation.
Your claims that Hyrule is a content desert and the locations have no personality while defending Wind Waker are especially baffling. Do you think getting roped into a fight with an octorok or some pirates counts as meaningfully distinct gameplay? Maybe the first couple times sure, but beyond that, I really prefer just being able to fucking GET SOMEWHERE in under two minutes. Likewise, WW has a couple standout points in terms of atmosphere but there's no comparison between, say, the Lost Woods-es. The lack of actual overworlds in the lategame (Gerudo Desert, for instance) is especially egregious.
Also, you have to pull out the wind waker to change the direction of wind a hell of a lot more often than you have to pull out the ocarina.

>The puzzles are better in WW. The items are better in WW. The dungeon are better in. WW
Holy shit, they absolutely are not.
Wind Waker has some of the most easy baby dungeons I've ever seen, which you know, if you compare the baby dungeons in Wind Waker to the baby dungeons in Ocarina it probably seems fine, but OoT has 5 non-baby dungeons while Wind Waker has 2... and those 2 are a huge piece of shit cause you constantly need to use the command melody which breaks up the pace by a shit ton.
Also in terms of items, which ones are better than Ocarina's exactly? Is it the ones that are ripped straight from that game? Or is it the new additions like the grappling hook, the slowest most unfun swinging item ever put in a video game? Or the Deku Leaf which in the overworld constantly requires you to stop playing to change wind direction just so it can function? Yeah some real winners here.

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It's the only Zelda game I've enjoyed enough to beat. And that was on the GC version without the improved boat features.
OoT is the second most overrated game of all time. It's not fun at all. Never played MM, it looks even worse. WW was actually good.

>That's 100% false.
No it isn't.

I'm convinced you niggers haven't even played Wind Waker.
Two of the dungeons have extremely heavy use of the command song which unless you're playing HD, plays the animations every single fucking time.
In OoT Time Blocks aren't as common as I think you're remembering them and Zelda's Lullaby was only used semi-heavily in the Spirit Temple.

It isn't one of the best games ever made. It's unfinished, has filler up the ass, empty islands with nothing of worth, the worst item roster of any 3D Zelda, has bland and forgettable dungeons, multiple escort quest dungeons, barely any worthwhile side content, and it's too easy.

Sorry, your music and art gimmick doesn't make up for the fact it was lacking. It has soul though, I'll give you that. It's just a perfect example of how 3D Zeldas have never reached the level of OOT/MM ever again.

user, if we're being generous you probably play Wind's Requiem 150-200 times over the course of a single Wind Waker playthrough on the Gamecube, while Zelda's Lullaby gets at most 20 uses in Ocarina of Time.

>how did we let zoomers make it underrated
Zoomers aren't to blame. the faggots who cried that it wasn't gritty brown and bloom when it was released did.
The faggots who shit on windwaker when it released are the same reason we got twilight princess, a game made specifically to cater to the tastes people hating WW had.

I agree that using enemy weapons feels better in WW than it does in BotW. Mostly because they have more weight and feel stronger and the game doesn't constantly throw them at you. BotW requires the game to constantly throw enemy weapons at you so it stops being a cool thing.

The worst part is, Twilight Princess has a great art style under all the fucking brown and bloom. Not just realistic, not just gritty, sharp and expressive and distinct as all fuck. But then half the colors in the game are reduced to a near fucking luminescent yellow-beige, when in motion.

>Learn the Wind Waker songs to awaken the sages (twice)
>Use the song to awaken the sages (twice)
>use the command song in their dungeons multiple times (twice)
>use the song to break the final door AGAIN (twice)
and that's just the 2nd half, lets not forget using it to get the Elemental arrows, or using it in the Tower of Gods. And let's also not pretend that you don't use it a thousand fucking times for said basic traversal

You specifically mention octoroks and pirates so you are talking about the overworld. If you compare overworlds, OoT has flying helicopter plants?? and ghosts and no other enemies, no secrets, no weather, no hidden minigames and no treasure to find and no boats.

I don't know what you mean by baby dungeons. Zelda only has 'baby' dungeons but in OoT, the mechanics are frustrating or unintuitive. In WW, they are a lot more fun and have individual personality. You get to infiltrate Ganons stronghold, explore a volcano where a dragon lives, and go under the sea. In OoT you explore a dungeon based on fire or a tree or light or something.

woah, time to replay WW and OOT