Why do they feel so much more advanced than anything on PS1??

Why do they feel so much more advanced than anything on PS1??

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gold plastic

Imaging not owning a gold cartridge OoT and not getting to hear the kino Fire Temple music.

like 30x times more enemy and npc types, 10x more weapon and customization, way better camera and controls, way larger maps etc.

I actually have a grey cart and it has the uncensored fire temple music along with the original mirror shield design and ganon bleeds red.

TODAY I WILL REMIND THEM
Ocarina of Time revolutionized the industry and was very innovative

-deku stick and arrows can be lit on fire to transfer it to burnable obstacles
-playable instrument allowed for a multitude of different castable spells.
-ztargeting that allows you to lock onto enemies and strafe them, recenter the camera, and peer around corners all without an additional analog stick.
-Navi is a interactive guidance system as a character.
-a rideable mount to get around the huge hubworld, teleportation between important locations, and shortcuts at various junctures.
-you could see locations far off in the distance like death mountain from hyrule field or kakariko village from death mountain and go there.
-face buttons you could reassign items to.
-the menu system is an intuitive cube you rotate to the information and your equipment is visibly attached and detached from your portrait.
-choreographed combat where when you see an enemy guarding it's blocking, and when it lowers its guard it's vulnerable.
-you automatically jump when talking off of ledges with momentum, drop and jump to grabs, all without the need for another button.
-the context sensitive action button literally everything uses, in OoT it told you simple words what would happen should you press it.
-attention to detail such as shadows that rotated around the character in relation to light sources, water that reflected objects, and rooms being blanketed in darkness when enemies sap light from the room to hurl as weapons.

Pay your respects to a very impressive and technologically advanced game that set impossible standards

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>Ocarina of Time revolutionized the industry

In what way?

zoomers really worship this game but i considered it regressive trash the day it came out

Because Nintendoes why Sonydont

My cartridge of MM fell to the floor because of the cleaning lady and now it's broken

>dude lists a bunch of ways OoT revolutionized the industry
>'In wHaT wAy?'

you're a few fries short of a happy meal, ain't'cha son?

What kind of a fucking retard are you?

>cleaning lady
just buy another one you upper-middle class retard

Because you weren't staring at a loading screen and hearing "VRRRRRRRRRRRRRRREEEE" half the time you played.

The Nintendo 64 has a proper Z buffer, meaning it doesn't have wobbling textures. This makes the games feel a lot less primitive on its own.
There are also no loading times, at all. Again, something console gamers didn't get again until this new generation.
The texture quality in Majora's Mask is also just immaculate, it never feels like they're stretching a texture wider than it needs to be. Absolute and complete understanding of the hardware, maybe the best looking N64 game.

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>wanting to hear muslims

I love how the texture work in MM is very ornate and decorated, almost every wall or door has some kind of elaborate pattern, theres some much color that contrasts the somber mood.

>things that already appeared in countless other games
>random things that nobody cares and have never been seen again
>things that paved way to the casualization of games
wow thanks for destroying vidya

Nothing in that revolutionized the industry, at all

just iterative improvements as should have been expected from biggest game company in the world

>Pay your respects to a very impressive and technologically advanced game that set impossible standards
How about i press S to spit.

they don't
they feel more complete/coherent
that being said there are not too many more advanced games on ps1

Always hilarious to see kids think this when PC games were blowing console games out of the water back then. Mechwarrior 2 was better than everything on the N64 and came out before the N64 was released. The Force Feedback Pro joystick was such a huge game changer and it worked with other later games like Battlezone 2 which came out around when OoT did and combined FPS,RTS, and third person ship combat into a unique online experience.

But yeah, Z to lock on. That's cool, user.

MGS1, FF8 and Vagrant Story easily outclasses them.

>Always hilarious to see kids think this when PC games were blowing console games out of the water back then. Mechwarrior 2 was better than everything on the N64 and came out before the N64 was released.
cringe

>FF8
lmao