These guys ended up making Metroid Dread

>These guys ended up making Metroid Dread

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How the fuck
This game was aweful

Oh wait no this is lords of shadow The first one was OK it was the sequel that was aweful

Remember the sequel?

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Do you think they'd be able to pull off a Metroidvania?

cope fag

90% of time you have beloved, adored developers who make it big by making a couple of great games at the beginning of their career and then as time goes by they degenerate into absolute normalfag cancer. Mercury is one of the few rare cases of a developer actually getting better with time instead.

I mean Metroid Dread is a boring repetitive game that is only saved by the naturally great formula Metroid always had. It lacks any real identity itself aside from Samus being awesome and looking cool. Everything else is just boring and lousy.

>Make a great game
>Make another great game
The only surprising thing is that their first attempt at a 2D game was a boring slog, but Nintendo's supervision must have help a lot.

This is the worst action game I've ever played
Comparing it to God of War is insulting even Darksiders was a better clone

>supposed to be a Simon game
>retooled to new continuity
>some rough edges like bad Titan and DLC bosses (bad for different reasons)
>pretty good, all things considered and tries to have thematic elements and characters tie in ways to old stuff, using classic myth instead of movie horror monsters
>doesn't outright insult old shit like DmC either
>second one sucks despite having perfectly fine combat, controls and main level design, but shit stealth sections and terrible future sci-fi shit
>2.5D Mirror of Fate was also rough but serviceable
>worked on [a Metroid] for years, during which time it was rejected and they lost staff, then got hired to work on Dread
I think all things considered LoS1 gets too much flack and they did a fine job with Dread

No it isn't, the biggest issue with the combat was how fucking limited your combo list was, so eventually you just get bored with what you can do, but while that doesn't happen the game is genuinely fun. Not to mention the entire artistic aspect of it which is top notch.

>make
They were code monkeys at best. EPD did most of the important aspects of Dread. Not saying it's great though. Only ok.

Since Mercury made a game for the bing bing wahoo company now we have to pretend that they’re good

I really liked Mirror of Fate, having played it immediately after 100%ing LoS1. It's pretty cinematic for castlevania, but I thought it was great. And the build up with that creature and Trevor, or the ending with Gabriel.
Good stuff.

2 is balls, though, even if it had its moments. Such a shit way to end a trilogy with that ending.

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Konami didn't tard wrangle them, but Nintendo did.

They didnt. EPD did. MS's next game will probably be shit.

I still don't understand the hate for LoS2.

Yes, it was disappointing and squandered a good premise. But people act as if its some kind of disaster, it was still a competent 3D action adventure game. Some of the better combat from a western dev.

>the better Castlevania 3d game

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That's not Bloodborne

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I love both LoD games, the only shitty one was mirror of fate or whatever the 2.5D ones was called. Shame its never getting a sequel

it was an ok gow clone

kys

It was fairly boring imo. It also had baffling choices like the stealth sequences