Do you remember the Nintendo E-Reader, anons? Pepperidge farm remembers. Did you own one? I did...

Do you remember the Nintendo E-Reader, anons? Pepperidge farm remembers. Did you own one? I did. Why do things have to change? Why am I getting older?

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I've heard of it but never used one.

I don't think I've ever seen one of these in person, the only add on I had was the wireless link cable that came with Firered and Leafgreen

e-reader flopped in the states.
i remember seeing it on store shelves, but they weren't there for long. the peripherals wound up in game stores, but no one would buy them even if they were marked down to the bare minimum in price.
i'm waiting for the day the device is fully reverse engineered like what's been happening in recent years with nintendo hardware and software.
>inb4 it has been reverse engineered
i mean where data can be replicated 100%

I used it mainly for Animal Crossing, and I got a few of the minigame cards where you had to scan a couple of them in a row to load a short game.
>Why do things have to change?
Having to design, manufacture, ship, and sell physical objects holding relatively small bits of data (plus the expensive handheld + scanning device) was much more costly than just putting similar data online for users to download, which Nintendo's next consoles let you do. If you really want an offline, printed way of loading data into your games, a QR code can hold more data (2.9 KB) than a long dot strip on an eReader card (2.2 KB), so look for QR code games I guess.

What do you mean "replicated"?
I'm sure people already know how it works.

I got one as a kid. I thought it would magically work with all of my pokemon cards. It was mainly a Donkey Kong Jr cartridge.
I wish I would have begged my parents for more cards at the time. They're not cheap anymore, especially the Mario 3 ones.

I had one, but never really got anything for it. Just a single pack of Animal Crossing and Mario 3 cards.
I eventually found a save for the Eon Ticket, and injected that into its memory.

i'd like to think nintendo made bank through their peripheral gimmicks.
>get gamecube and pokémon colosseum
>hey, kid! why don't you get your mom to get you a game boy advance with a copy of pokémon ruby and a gamecube link cable for your birthday so that you can transfer your 'mon into your colosseum save file?! totally extreme!!!
>preceded by the gb/cbg & rugby/gsc + N64 & pokémon stadium
yes, there is a functional coder executable, but that's not the point i'm trying to make.
it's about solving the puzzle where decoded information can be encoded back into the source data 1:1.
apparently some have figured out the first half, being the LZ portion of the algorithm, but the other half hasn't been realized [Huffman], especially the nature of ordering of trees relative to header byte @ 0x09.

correction, 0x08

Nobody I knew had one
We all had Pokemon cards with e-reader stuff but nobody had the reader

I feel like most people used it for Animal Crossing, and the super autistic ones as well. Chris-Chan of course bought one and used it for Animal Crossing, and probably other stuff.

Anyone here know how to inject NES games?
I looked into it before but the tool kept failing for .sav files, but separate cards worked.

So basically a dot-code encoder identical to the internal one they used?
Apparently the technology was from Olympus so maybe there have been other applications of it.

I had it, and was stupid enough to enjoy it as a kid. It was how I finally got to play Ice Climber after seeing them in Melee.

We have amiibos now

Pokémon and Animal Forest got the most e-reader content.
Games like Super Mario Advance 4: Super Mario Bros. 3 didn't get very much.
Yes, both binary and optical data.
What perplexes me is that they recycled the data compression format from most of HAL's N64 titles, yet there's naught a leak or trace of an SDK for the format, let alone the technology from Olympus for the peripheral.

Maybe Olympus provided a "complete" package so Nintendo never had much of the technology in the first place.

Also has anyone tried making their own cards?
Any teardown/analysis of the hardware?

One of my mates had it I think
He also had the GBA to GC link cable and we played some Wind Waker with it. Think I got Jirachi as well off Channel with it.

Seems largely academic if it's easy enough to just mod the save file by hand instead of trying to create a physical card. Like you get the same effect and you don't actually need it to be a mass producible retail ready card like Nintendo needed.

>Do you remember the Nintendo E-Reader
Yeah, never owned one.
In hindsight it kind of seems like physical DLC.

That's likely to be the case.
Nintendo/HAL/GameFreak probably opted to reuse the "vpk0" format because it's compression ratio is almost as good as gzip -1, but the decompression routine is simpler to execute.
Olympus must have dispensed a precompiled binary executable or library for the device.
>Homebrew?
I remember reading somewhere that some were able to produce functioning optical data.
>Teardown & Analysis?
If you find the page using Google, it's the one with a shitload of fuckton of information.
FWIW, the e-reader ROM has a few instances of integrated vpk0 binary data, and there were two product revisions: e-reader and e-reader plus. The latter is the only revision seen in the U.S.