How would you fix it
How would you fix it
big fucking tits on piper
make it an mmo
With another nuke or 50.
Bethesda Fallout is an abortion that needs to be scoured from the face of the earth.
No shit minutemen stuff
Better writing
More romance options including sex scenes
More moral dilemmas
This is the only Fallout game I’ve played and I can still see there’s so many things wrong with it as an RPG, as a fallout game, as a shooter, as an open world exploration, and even as a shooter. The only thing it does is improve on companions compared to Skyrim and that’s like limboing under a pole vault hurdle. Oh, powerarmors we’re pretty cool too but even those needed more.
>How would you fix it
get rid of the waxy look of the game that degrades texture quality
rewrite the entire game with factions that aren't stupid and helpless
make nuka world an alternate start option
complete redesign of all armors and most of the guns so they don't look stupid
make ghouls actually ghouls and not mummies
>Total rewrite from the ground up
>Make Pipe rifles not AIDS
>No super mutants
>More gun bases
>No base building so there's more than two towns
>Make it more of an actual RPG
>Add a repair system and tie it to a field crafting system
Remove player voice
Hire a writer who isn't mentally retarded
Or more mentally retarded. Yeah actually that one, hire a real pencil-neck autismo, pay that sucker in pickled herring or something, I bet he'd crank out a better story in 2 week. I bet an autismo like that could win a game award, and get cancelled the moment Keighly handed him the mic.
I bet it'd smoke the hell out of Fallout 4 though.
Better story, more oppressive night, more challenging gameplay, more weapon mods, actually finished base building mechanics
and this
No voiced protagonist.
No protagonist backstory other than your choices during character creation.
No wife, no kid to run around after. Bethesda never seemed to understand that people are not the equivalent of a water chip or a G.E.C.K.
A REAL main story that isn't dogshit to explore with different outcomes based on your choices, not just your choice of alliance.
Stop the stupid fucking Pat Boone Leave-It-To-Beaver 50's kitsch bullshit entirely, because it was never the aesthetics of Fallout and it's a pathetic crutch for poor writers who can never progress past, "ha ha 50's so tacky and funny lets pair it with violence and subvert expectations!".
yjk
Unironically Autism is more based than retardation
>t. Based and redpilled autist that wants to make his own game one day
hardcore assaultron and deathclaw sex
replace super mutants with super gorillas
your wife isn't killed and follows you during the story quests as a mandatory companion. now all the bitching about shaun can be foisted off on her, you have a peer to discuss how fucked up the world has become, you get free reign to decide what your character feels (you know, roleplaying).
hire a writer that can write
remove voice actors
return the dialogue back to fallout 3/nv style
I had a modlist for this game and shit was so cash, but I lost the install and I'm too lazy to mod it again
1. Add back the stuff about the commonwealth provisional government
2. Push the player to dig a bit deeper on the institute to discover why they're actually doing what they're doing
3. expand the glowing sea to be a high risk-high reward zone full of tougher death-claws and treasure
4. Do SOMETHING with the railroad to make them not absolute cucks
5. Give the player the option to abdicate general of the minutemen to Preston
6. Rewrite the Minutemen quest to re-form the commonwealth provisional government after the castle is retaken
7. expand goodneighbor and make it the headquarters for a morally grey raider faction that leads you to nuka-world
8. expunge the ghoul in the fridge and the cabbot house from existence
This, however she cheats on you with Preston and this cannot be averted.
the game has 4 enemies total. the story was written by a retard. bethesda is obsessed with procedural gameplay but it fucking sucks. Honestly after Skyrim, Fo4 felt liked they phoned it in entirely.
Make the writing even worse. Unironically.
Fallout is a universe based on 50's retro-futurism and a staple of that time was absolutely dumbass media. It was a time when a comic book hero's villains gallery might include a construction worker who fell into a radioactive concrete mixer and became a sentient brick wall. Asinine questlines like the family of immortal telepaths, the silver shroud LARP sessions, and ghoul in the fridge actually fit the aesthetic better than any attempts at 'serious' writing in the game.
The gameplay has already stripped out many of the RPG elements in favor of creating an action-packed shooter, so the writing should have reflected this. Make it fun, not "deep", and any shit questlines will immediately make the game more immersive rather than less.
>Fallout is a universe based on 50's retro-futurism
It's not. Dumb faggot.
That's nu-Fallout.
give the institute a coherent reason for why they do anything
make weapon upgrades more varied instead of +10% damage
trash the new perk system and bring back the 3/nv system
make settlements more self sufficient
add an actual evil faction instead of hurr durr muh grey morality, even the nuka world raiders go out of their way to tell you they don't own slaves
Spoken like a nigga who's first game was FO3, and has a fittingly terrible vision for the games.
REMOVE THE FUCKING CONCORD ENCOUNTER ENTIRELY FUCK
silent protagonist, significant other is voiced still however so keep the voices in the game
get rid of shaun entirely, father is just someone I guess
make a few people from vault 111 live, wife (or husband) included
randos have no idea what to do and run off in random directions trying to find family, friends, etc.
you can find them later in random encounters, both dead and alive, maybe have one or two dead by suicide because they couldn't cope with the new world (BUT THAT'S TOO DARK FOR BETHESDA!)
significant other is permanent follower until
significant other dies shortly into the story in scripted event by institute, gives you a direct reason to hate them instead of SHAAAAAAAUN
when you first enter the instutute recreate that blade runner 2049 scene except it's a synth version of your significant other (synths are already replicant knock offs anyway)
you can choose to have them back or refuse
enclave remnants
remove T-60 power armor except for maybe one set in a lab I dunno
brotherhood is toned down, no prydwen but has vertibirds
rewrite minutemen to not be a bunch of larpers
and a bunch of other shit, I find it so funny that bethesda basically just redid all of the mistakes from fallout 3 into fallout 4 without learning
Remove player voice, optimize boston city so it doesn't run like trash, remove the precombine shit or whatever? So it doesn't fuck with modding. Actual perks, traits, and skill leveling. Make every story path actually unique instead of 3 different flavors of the same end with the institute blowing up. Add a raider faction with a ending, make the gunners unique instead of just militarized raiders. Add mutations. Make settlement building actually good.
>significant other dies shortly into the story in scripted event by institute, gives you a direct reason to hate them instead of SHAAAAAAAUN
i never gave a shit about them and making them more prominent in the story won't change that. the less forced backstory the player has the better.
either completely overhaul the rpg part of the game or completely remove it and just make it the shooter that it desperately tries to be.
also, completely rewrite the main story and all the factions.