The best games are difficult, but well designed. You cannot refute this...

The best games are difficult, but well designed. You cannot refute this. Easy to average difficulty games just can't compete.

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Castlevania SOTN is a masterpiece despite being easy as shit

Would be better if it was harder.

This.
But also this.

Bump.

this
sotn is beautiful but they threw a bunch of shit in without thinking about gameplay
you legit don't need a leveling system if you're going to have equipment
like ive done level 1 runs and it just turns the game into "normal" difficulty lol

Ninja Gaiden II > Ninja Gaiden Black.
Both are good games, but Ninja Gaiden II is the best.

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I'm wondering which NES game is fair and difficult at the same time.
I was thinking between Contra and OG Castlevania (maybe Mario 3).

The only problem with level 1 runs is that the game is much more fun with some magic to work with to do wing smashes with
So if leveling just leveled MP that would be the best middle ground

The Mysterious Murasame Castle

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Oooh, qrd for a zoom zoom, I've seen this guy in so many Smash speculation sites pre-Brawl.

Why'd they drop the interconnected world after 1? I liked the variety and exploration to find hidden items.

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Because itagaki didn't want players coming back to the game after taking a month break and not knowing what to do or where to go.

ninja gayden sucks and your series are dead

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Don't forget the fiend ambushes, 2 didn't have that, RE's equivalent was crystals skulls which were bretty gud

Nope. Based Yasuda (Nioh 2 director) is actively working on Ninja Gaiden 4.

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its much easier to design a linear action game than an interconnected one
many areas in ng1 show other areas in the distance, so its a lot of planning

mfw it's tired

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Based NGII enjoyer. NGB is good but the combat in the sequel is something else. Also offensive combat > defensive combat

Difficulty is not good by itself, it's just a tool to further aid with immersion. Armstrong in MGR is a perfect example of this.

He's pretty much the hardest boss in the game by far, but that's not what makes him good. What makes him good is that the difficulty perfectly fits with what you've been shown of him prior. He's so insanely strong that he can easily break Raiden's sword and punches don't even phase him, and this is reflected in his boss fight with him having 200% HP instead of the regular 100%.

The polar opposite example of this would be King Allant in Demon's Souls, a pathetic blob of a final boss who's insanely easy to beat. The boss fight isn't memorable in spite of being easy, it's memorable *because* it is easy. Through the entire game you've been facing all these powerful foes, and then the final boss is just this pathetic shell of a man. Spider-Man 2 also used this trick with how Mysterio's boss gets hyped up with charging up with like 5 health bars, and then he's knocked out in a single hit by spider-man.

Basically, being hard doesn't make something inherently better. It's just something you use in service of immersion.

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Doku is one of the best villains ever

Game would have been better if every boss was as difficult as Armstrong.

Nah, without the difficulty jump he wouldn't be nearly as memorable.