What makes Rapture so memorable and Columbia so shit?
Should they do another game set in Rapture?
What makes Rapture so memorable and Columbia so shit?
Should they do another game set in Rapture?
You are a retard if you found any of those games memorable, go back to Fortnite you faggot.
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ok zoomer
>go back to Fortnite
is that supposed to be an insult? Fortnite is a cool game
you played bioshock when you were younger and less jaded. columbia was objectively more interesting looking and had some absolutely amazing scenery.
problem is that both games weren't fun.
What's a game you consider fun?
I think the problem is that Columbia just reused the concept, Rapture was fresh.
I don't know but I still want to mating press grown up femme fatale Elizabeth.
>OMG ARE THOSE WHITE PEOPLE WHO WANT TO BE WITH OTHER WHITE PEOPLE??? HELP ME NIGGERMAN IM GOING INSANEEEEEEEE
>columbia was objectively more interesting looking
In what way?
>Rapture was fresh.
an underwater city is only slightly more interesting than a space ship city.
I think they both work well. Infinite's gameplay and story kinda blow but the environmental storytelling/detail is still well done
its a massive floating city in the clouds
Columbia is oversaturated with American history. It's not very meaningful for non-Americans and I suppose Americans found it too on the nose.
did you even play the games or were you just glued to gamergate era Any Forums?
An undiscovered NYC sitting underwater is slightly more plausible than a floating skyship NYC
WHERE THE FUCK IS HIS GAME
WHERE IS IT KEN
8 + YEARS KEN
NOTHING TO SHOW FOR IT
Because Rapture was extremely jewish, while Colombia was too white, unironically
yeah, and?
And yet, that was enough to make it memorable.
columbia was pretty jewish too, they even had an entire section dedicated to industrial revolution sweatshops
a proper game during the rapture civil war would be really cool, we only got to see that through bioshock 2's multiplayer. they'd find a way to fuck it up though I'm sure
Why did Columbia import people of colour if it hated them?
Why did america?
play the game or read the wiki if you care which you don't
Never been any city like Rapture.
Columbia felt like I was at an amusement park.
They were imported a century and a half before America was founded
>AMERICA BAD
>WHITE PEOPLE BAD
>COMMUNISM GOOD
>INTERRACIAL (bm/wf only) KEKOLD SEX GOOD
you're like 8 years late to the part senpai
Columbia had potential, and the first half of Infinite was awesome, but then you could tell that they couldn't fit the story with the already developed scenery and it all sort of... fizzled out.
All parts of the original Bioshock were memorable, because they had characters and the themes that were unique.
>Fort frollic
>Fishermans warf
>Ryan Industries
I think the biggest weakness of Infinite is the amount of cut content. You could tell that there were more to the story than what was being presented, like the handymen.
>Comstock
>The twins
>Elizabeth
>... that one soldier guy who wouldn't give you the key to the next level until you killed him and his men?
I don't think that it has anything to do with being young or being a kid. The original trailers, interviews and articles promised a living breathing world, like the first 30 minutes of the game, where you could go anywhere and interact with people and locations, and where the madness of the place stemmed from existing in multiple dimensions at once, where people were alive, dead, communist, liberal all at the same time, and not just christian pro-white fundamentalism.
Fuck, infinite was such afucking dissapointment.
I did, it didn't make sense
This seems like a fairly good explanation
Real Reason: Rapture feels like you're crawling through the crumbled ruins of what was once a city. You're an outsider excavating a fallen Rome, with only the insane savage tribes people who squat in its ruins for company. You visit bars and fish packing districts, you meander lost through the detritus of something that once lived: the corpse of a society. And this feeling of melancholic oppressiveness is omnipresent.
Compare and contrast Columbia, which is still functioning albeit on the brink. Instead of an explorer plumbing the depths that once was you are the match stick that detonates a powderkeg. Despite their attempts with Finktown, you never really connect with the thoughts of the locals. You're just a visitor, passing through, riding a guided tour bus. The game attempts desperately to reclaim Raptures ambiance several times but cannot. It remains a fundamentally alive and mundane place, lacking the mysticism brought in by time and its own death
Also the writing is a lot worse and hamfisted and the game a rushed dev hell'd mess.
And what?They forgot where they got them from so they just couldn't send them back afterwards?
When they say "they whould have sent a poet" they are talking about you.
Columbia was too bright for a nocturnal raccoon-mode loser like me
Actually back to Africa repatriation was a thing which gained some traction iirc as a "compromise" to the slave problem but by that time African Americans no longer had any linguistic or cultural connection to where they came from, ironically because the slave keepers had intentionally stamped this out to reduce resistance. It still pops up from time to time proposed mostly by afro supremacists these days, ironically
>Slavery and segregation is good because.... IT JUST IS OKAY?
>And what?
Different premise.
American racial practises were built around peoples brought to the land that would become their territory 150 years before their foundation
Columbia was founded all-white and then willingly chose to import non-whites
It's obviously different
for..?
Should*
Not only that but it took place after wounded knee and so the race question was already raging in America even if the Civil War hadn't happened yet.
To answer the original question, Fink convinced Comstock they would need African workers to do the labor whites couldn't or wouldn't. Sort of like why we import mexicans today.
good post
With all their automation it doesn't seem necessary.
Seems contrived to create tensions.