Mystery Tracks, also Mario Kart thread, I guess

Give wants/predictions

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youtube.com/watch?v=tQCvky1Qo_g
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just waiting for waluigi pinball to hear the GOAT remix they'll do.

Pic related are all the datamined tracks

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We don't know which SNES Mario Circuit it is. Could be 2, 3 or even 4

>GCN bowser castle
where was that one on the banner?
also why are three tracks blue

>data mining
soulless

probably means they couldn't make out those tracks in the photoshopped image clearly, so they're best guesses.

I really hope we get an art pass update at some point. Not getting my hopes up, but it wouldn't be out of the realm of possibility.

we already have a remix in the game

>Wants
No more real-world city tracks
>Predictions
You already know

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why did no one tell me some of the Tour tracks slapped this hard? god damn
youtube.com/watch?v=tQCvky1Qo_g
youtube.com/watch?v=YYP4T3C4Gz4
youtube.com/watch?v=rdXEhhP3nHs
youtube.com/watch?v=cT_wI8wA_Ek

>no wario colosseum with tons of antigrav
why live

better save it for mario kart 9 as no track from this booster pack will have antigrav

Friendly reminder that Mario Kart is literally anti-gameplay and you should not support it in any way, shape or form.
>MK1 had the feather for track skips
>64 and SC remove it
>64 has momentum physics that let you do lots of cool and/or janky stuff
>DD hardcaps momentum
>DD and DS have snaking for faster than intended speeds
>Wii nukes it
>Wii has inside drifting bikes and wheelies that are fast and feel good to use
>7 makes everything baisically a junky Wii kart
>7's meta is high-risk, high-reward superheavies on slicks
>8 trashes them and gives you low-risk high-reward wiggler waluigi
>8 removes item dragging so item game becomes more strategic for once
>8DX gives you double item slots so it all devolves into item spam
On every step of its journey, anything you can be skilled at, think about or even just enjoy in a vaccuum is unceremoniously gutted. Mario Kart devs hate their players. They don't want to give them any agency. They want them to laugh at keys being jingled in front of their face. It is a blight of a franchise, moreso than even movie games with no gameplay substance- they at least have the movie part to enjoy. Mario Kart is empty, worthless.

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Nobody cares retard. At the end of the day the ones winning races are still the ones with the higher skills

Bowsers Airship
Toads Turnpike

The game itself feels like shit to play in the first place because it's been battered so hard by Nintendo's anti-fun police. It's so sterile that yes, you can win with skill, but that victory feels hollow because the game is so fucking shallow at this point.
And it's not like that police is universal, most of their games are a lot more lenient, from small time stuff like Mario Strikers or Tennis that look pretty simple but still have a bit of (unbalanced) depth to them, to miracle franchises like Splatoon that embraces its players, like that time they literally took a bug that lets you cancel your momentum on the spot and said "it's a feature" in the second game's presentation. Mario Kart is the only Nintendo franchise that's aimed squarely at the lowest common denominator and nobody else.

>waluigi pinball
>no anti gravity
why bother

Cry some more gamecube tranny

Mario Kart has never been good. Not the Gamecube one, not even the SNES original, never. Modern Nintendo sadly lacks a racing game franchise.

There is a complete lack of anti-gravity of underwater sections.

Wario Shipyard could easily retrofit those both in.

Keep moving the goalpost

These tracks could have had anti-gravity sections.
>crystal cave section of Choco Mountain
>indoor section of Coconut Mall the blue ramps that replace the metal stairs could also feature antigravity walls to race on
>shroom Ridge could have had something like the N64 traffic level
>maybe Ninja Hideaway could have had antigravity I'm on the fence for this one
As an example.
>all of Sky Garden could be anti-grav like Wild Woods