Loot-based gameplay

>Loot-based gameplay
>Builds (Skill trees)
>Crafting/Forging (Survival mechanics)
>Open world
>Cinematic
>Inventory management
>Skill trees
>No variation in soundtrack


Cringe

>Linear/Semi-open
>Dedicated level design
>Unique mechanics
>Gameplay first
>Progression system
>Varied soundtrack


Based

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in other words ratchet and clank 2

You forgot the shipgirls, very important

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Formi's ass on my face.

I'm more of a Vicky type guy anyway

This is true

I realize I mentioned Builds/Skill Trees twice. Must be because of how much I hate. Skill trees are just an illusion of choice and are usually done poorly because it's always something like

>A) Get 20% more damage doing an attack from behind
>B) Your movement speed is increased by 5%
>C) You will now be able to breathe underwater for more than 5 seconds

All fundamentally useless and doesn't really open up new ways to play. So what if I get 20% more damage doing an attack from behind? It's just adding up more numbers.

> weapon durability system

Yes that's also fucking dogshit. I hate what BOTW did to Zelda and now it's going to be like that forever.

>gachanigger telling others what is good and bad
howironic.jpeg

I literally don't know who this bitch is, I just saved her because she's hot

Gacha is terrible

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Why do I care about some coomer's opinion? Oh wait I don't, kill yourself etecera

>>Loot-based gameplay
>>Builds (Skill trees)
>>Crafting/Forging (Survival mechanics)
>>Open world
>>Cinematic
>>Inventory management
>>Skill trees
>Cringe
Let. People. Enjoy. Things.

>useless crafting system bolted onto the game

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not an argument

Only way to get a thread going these days. A normal reaction image hardly works. You have to use either softcore porn or bait.

Post your fucking dock or you're a poser who only posts Azur Lane for attention.

see

>Let. People. Enjoy. Things.
They aren't people.

god i wish that was me

>play a game with skill trees
>steady levelling and picking stuff that improves my current setup
>get stuck on one part, feels like I just don't have enough numbers
>look it up on the internet out of curiosity
>first result is a video of someone doing that part, 10 levels above mine, his strategy is basically rushing skill tree to one specific skill that sounds meh in description but is actually broken
>in the end he advices following this guide, according to which I lost the game at the point of character creation
Never understood this kind of thing. I kind of get the appeal of finding right setup over multiple playthroughs, but in the end you're just wasting time to see that this one last skill in the tree is actually garbage and you're better off just using one of the first skills you get.

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What a shipless fag