Kneel and apologize

Kneel and apologize.

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it do b baste thoe

I command thee, kneel!

I fucking kneel.
It truly is the best FromSoftware game, Elden Ring didn't even come close.
I KNEEL I KNEEL I KNEEL
IM SO SORRY

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The best souls game for sure. Sekiro is the perfect example of perfected dark souls combat.

Why don't you mask and vaccinate.

I never get fromwar autism. I played every soulsbornekiroring boogaloo game (apart for 2 lol) and enjoyed them immensely. I'll give you that Sekiro has the most consistent quality in general tho. It's the closest from has got to a perfect game

Just agree that it’s a good title from released and the trannies will stop. If you agree with every shit post they just stop doing it

I double kneel to the greatest Soulslike

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Sekiro isn't Dark Souls combat... It's basically an entirely different combat system.

i dont have to kneel or apologize. i called it a masterpiece in 2019 while you soulstrannies tore it apart for not having "le builds" and only one weapon

Apologize for what? Everyone loved this game, it won game of the year, Any Forums shat all over the floor and jizzed simultaneously when it was released. Threads died off because it has been years, and there's less replayability than typical Souls games.

Replaying it right now due to how much of a disappointment Elden Ring was to me.
Having a lot of fun again, at the end already sadly. Beat every boss except for corrupted monk and Owl first try (monk took 10~ tries, Owl fucking 20 at least).

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Why would I? I loved it when it released and still do.
I should replay it sometime.

It’s dark souls combat exactly. It’s the same engine as elden ring. The only difference is you can parry every attack like you have the most Active Parry weapon in your off hand. Instead of dodge rolling the attacks you with an iframe, you “parry” it with an I frame. Your waiting for the same exact window to protect your character by pushing a single button. It’s almost exactly the same thing minus the visuals and bar build up

tiny map, big memories

big map, small memories

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I guess fromsoftware is the best dev out there

I hope their next game won't be a big open world again.

The combat doesn't feel similar at all... Hence why there's this giant faggy divisiveness amongst fans of these games. If you play DS like you play Sekiro, you're retarded and vice versa. Most shitters play DS by holding up a shield and circle strafing, or shooting magic on top of it. The combat is totally different.

I always said Sekiro is a the best game FromSoftware has made, it is a S Team quality experience.

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Wish I could play bloodborne

Still can't believe Sekiro was a side project

I always said Sekino was the best From game
We took this game for granted, i kneel

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I think Sekiro has a fundamental design problem. Its boss fights are terrible. In a well designed game, each boss is a test of what you have learned from the non-boss enemies. But you never fight the non-boss enemies face to face, you sneak and backstab. You literally never fight them head on. Basically, boss fights require a set of skills that different from, and unrelated to, the skills you learn in the main game.

>two B teams
?

>for not having "le builds"
This is the weirdest thing to me, because builds in souls game often amout to choosing which stick you're going to use to do a light attack after you roll.

i get what you mean but this is a problem with the concept of a 'boss fight' at the end of a stage. it's just really contrived to say that you need to defeat the big boss (yes) now that it's not 1987.

It is coming to PC and PS5 at 4K 60FPS in 2023.

Only from game i haven't platinumed for even played. I just don't find feudal Japan that interesting. I played the nioh games and just have no interest in that setting

>Its boss fights are terrible
They're incredibly fun and usually also challenging, how is that terrible? What are Elden Ring bosses then? Absolute dogshit?
>But you never fight the non-boss enemies face to face, you sneak and backstab
Do most people really?
>boss fights require a set of skills that different from, and unrelated to, the skills you learn in the main game.
No, they don't. What the fuck are you on about.

Weapons in souls games have different movesets to follow everything, like after roll, backtstep+r1, etc.

Every Souls game has at least the options of STR weapon, DEX weapon, spells and miracles, which play quite differently from each other and make replaying the game more interesting. The only way to approximate the same in Sekiro is doing retarded gimmick runs like "prosthetic weapons only".

Is that copium or true?

untrue

are you a dumbass? its combat isn't close to DS at all.

I will apologize for nothing, Sekiro and Elden Ring are the two best games Fromsoft has made, ironically for different reasons

I kneel. Better than ER

this fr fr no cap smdh

>No, they don't. What the fuck are you on about.
Yes they do. You literally never ever ever fight normal enemies in Sekiro. If you fight them, you play wrong. You ONLY backstab them. If they spot you, you don't fight, you run away and disappear and return to backstab them. The game absolutely encourages this behavior with normal enemies. Yet you cannot beat any boss or even miniboss like this. That is the problem: the game teaches you one set of skills for dealing with normal enemies (sneak and backstabs) but requires a totally different set of skills for bosses and minibosses (deflect, dodge, jump, etc. actually using the combat system).

Sekiro would be well designed if stealth was impossible and you were forced to fight all enemies the way you fight bosses, OR if it was possible to stealth-kill bosses all the way to final death. But it's in this messed up in-between state.

The first 40h or so of Elden Ring were really fun but after that my enjoyment just kept plummeting until I eventually just got tired of playing and wanted it to be over.
How did you enjoy ER so much?

>Its boss fights are terrible
almost everyone ever talking about the game notes the fights are the best part, and isshin is the best boss fight fromsoft has come up with

Sekiro always felt like it was missing something to me. I think an Old Hunters -style DLC would have been perfect.
As is the base game is really good, and it has some of the best bosses in Fromsoft history. But given that its a game about an immortal ninja I was hoping for more memorable tricky moments. Owl's fake "surrender" and the Guardian Ape reviving without its head were some of the biggest "oh shit" moments for me.
If the game had like 6 or 7 more encounters like that it would have been a 10/10 for me

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Read the rest of the post before replying.

i still haven't played it because activision keeps the price so damn high

This has to be bait

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Sony is porting their PS4 exclusives to Steam, Elden Ring sold millions on PC breaking many records, Sony will capitalize on that success with Bloodborne port, you will see very soon in 2022-2023.

*cling*
*clang*
*cling*
*clang*

it had great level design from start to finish (except for the mountain top of giants), beautiful art direction, engaging lore, significantly more complex combat than prior souls games, I was sad when I finished it honestly. it felt like the kind of game D&D nerds from the 80s would've made if only they had the technology, a window into a different kind of RPG.