Elden Ring Patch v1.03.02

1.03.2 Patch Notes!
ELDEN RING : Patch Notes 1.03.2
Notice of Update Distribution

We are distributing this new update to fix several bugs in patch 1.03

We apologize for the inconvenience, but please apply the latest update before you enjoy the game.

Targeted Platform

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

Major items included in the latest update

・Fixed a bug that sometime prevented players from advancing NPC Nepheli Loux’s questline

・Fixed a bug that causes the playable character to die when trying to descend from a spot near Bestial Sanctum

・Fixed a bug that prevented Ash of War, Endure from taking effect

・Fixed a bug in multiplayer that allowed players to teleport others to incorrect map coordinates

The version number of this update shown at the lower right corner of the Title Screen will be as followed

App Ver. 1.03.2

Regulation Ver. 1.03.2

※Online play requires the player to apply this update

We will continue to provide improvement updates in the future so you can enjoy "ELDEN RING" more comfortably. Please stay tune for more news.

Attached: Elden Ring v1.03.2.png (1280x720, 859.93K)

Fucking nip cunts, still didn't fix the Patches/Tanith or Boc's quest.
No way to play Varre's quest offline

>Radagon ai bug still there
lmao time for more coop cheese

Bloodkeks are we safe?

Attached: 1633327961892.gif (320x240, 1.65M)

Varre is never being fixed. Pay up nigger.

They haven't even fixed Vyke's invasion which is bugged for half trhe playerbase since launch.

ARCBROS STILL KICKING

HOW WE FEELIN RIGHT NOW? TIME TO MAKE PVP KEKS SEETHE SOME MORE

So is the performance any better now?

When's Malenia's bug going to get fixed?

>they didn't fix the invisible instant death magic parry bug
sugoi fromsoft

for those that don't know, if you use that magic parry spell on your own magic (like from those glintstone scrap items) it will make magic floating swords that do insanely high damage, and they are for some reason invisible to everyone online except the person casting the spell .

Not a bug.
Working as intended.
Git gud.

Based.

Is Patches/Tannith bugged or is it just missing content?

FROM! Let me disable/autohide the compass.

Why? Game is designed around the compass and markers.

stfu

To be fair, it would probably be fine without the self-proc, and I think it doesn't get desynced like that from a proper spell deflect.

What markers?

The beacons you put down on your map that show a marker on the compass.

biggest thing was the beast sanctum, now you can make a str beast incant based build with 10 fai and have the dagger you find there in the offhand while 2hing the seal.

>They haven’t fixed the flying horse glitch, that’s been around for 2 weeks
Based

>filtered by a HUD feature
lol only on Any Forums