ITT: Walk and run cycles

ITT: Walk and run cycles

Attached: 1643223681094.gif (485x400, 2.91M)

Attached: mai-kof13-walkforward.gif (200x220, 42.45K)

These can be improved

Attached: 1644548050163.gif (452x439, 2.09M)

Attached: 1643236940121.gif (580x850, 840.1K)

left is superior

Attached: .gif (104x142, 46.19K)

More bounce

Ahem

Attached: Treasure Master.gif (80x160, 7.27K)

The swag

This looks like somebody went to an animation course and is cluelessly applying the things they learned there to something, anything they can to prove their own worth as a conduit for somebody else's ideas

I think it is a joke, anons

Attached: terumi walk.gif (384x430, 99.71K)

Attached: 1636026137099.gif (456x568, 908.43K)

Attached: Minagho (1).gif (600x600, 1.71M)

I want her to step on me.

I think (hope) it's just a joke

Floppier!

Attached: 1643236940122.webm (555x687, 313.09K)

Big dick energy

What an asshole
What did that crab ever do to him?

FF6PR's walk animations are weird. Terra throws her arms way out and Edgar's cloak flies away from his body. This is a fix someone made.

Attached: walk_fix[1].png (901x739, 50.59K)