Serious thread. Post suggestions or ideas to make the game better. I'll start
>Make the open-world map 15-20% smaller
Currently, the open world map is too big, and there isn't a lot to do other than fighting mobs, finding crafting materials and admiring the visuals. It becomes jarring to traverse after 60+ hours. Make it smaller, not by much, just a bit
>Remove at least 30 of the dungeons
At the moment, the dungeons serve no purpose other than making you fight the same boss you fought before, but with a new name and an item to hit that dopamine. Either do what DSII did with the Bonfire Ascetic, if you really want to get those items, or Bloodborne with Chalice Dungeons. Just do something that doesn't make it repetitive. If I explore a new dungeon, I expect something new, not the same thing again. With a BA or CD, I will know what I'm getting myself into
>Improve boss qualities
60% of the bosses are re-skins. However, out of those 60%, almost half of them are garbage bosses that are either mob enemies with bigger HP or throw autistic tantrums as attacks (Tree Spirit, Magma Wyverns, Grafted Scion, Lion, etc.) These aren't fun bosses. They don't test your skills or build, they test your patience and RNG. Either improve their AI or replace them with better bosses
>Using Torrent in a fight is a nightmare
If you get hit once, you'll be stun-locked, and if they hit you enough, you'll fall and have to slowly get back up. If you don't play circles around the boss, you'll get one-shot easily. An easy way to fix this is using your skill points to improve upon that mechanic. Maybe if you increase your STR, it'll take longer to stun-lock you. Or maybe with DEX, your recovery time on the ground will be faster.
The game could be a 10/10, it is really fun, but there are major problems that are holding it back severely.