Let's discuss what the ideal Harry Potter game should be

Let's discuss what the ideal Harry Potter game should be.
Personally, I think Harry Potter lends itself to the video game medium better than to books or movies anyway, since its main appeal is in imagining yourself in that setting and what you would do.
>sandbox rather than story-driven
>start in first year, play through seventh year
>prologue from getting your Hogwarts letter, to getting wand/pet, to arriving at Hogwarts uses your choices to decide the house you're sorted into, à la Oblivion class recommendation
>big focus on potions
>player is allowed to use any spell they've learned at any time
>getting caught breaking the rules can lead to expulsion
>gain/lose points for your house to win/lose the house cup at the end of each year
>Triwizard tournament in seventh year

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It'd be nice to have different institutions with their own maps but same "climb the ladder and get to do their cool shit". Maybe even a leadership mechanic if your character gets older to host tournaments, change rules, etc.
Imagine you take Voldemort's place after killing him and you rule out dark arts and then request an akward peace treaty with Hogwarts.

>Duelling should be like For Honor
>A potion crafting system
>Research and development of new potions and spells
>FIFA 08 Quidditch Edition
>Trading Card Game (No fucking MTX)
>Fallout New Vegas style questline where choices matter

Book 6 really activated my almonds on potion brewing. Imagine if every one of those steps actually made a difference to your final potion, whether you crushed or minced an ingredient, how much of something you used, how long you brewed it. I would even like if no two potions were exactly the same, like you could make one that lasts for 33.3 seconds, and another that lasts for 34.9 seconds.

First thing's first. No pozzing.

It's probaly gonna be some one dimensional skyrim crafting shit
one can only dream.

>Winguardium leviosa
>Wind guardian levitation
Bravo lovecraft

From a game designer's standpoint why does this level of detail matter? Especially for a game targeted toward a much younger audience?
Is changing the quintesimal recipe paramater give the healing potion an extra second of duration? Why does that matter? It's just an unecessary stack of paramater and randomness.

I think he just meant a slight randomness of the duration to make each potion unique. and I think that's a good idea, as long as the random factor is small enough it doesn't piss you off when you get one at the lower end of the spectrum.

>From a game designer's standpoint
This is the wrong standpoint to be looking from. Games are meant to be fun, not to be fair and balanced. Especially Harry Potter. Remember the stairs that randomly move around and hold up students from making it to their classes on time? That's awesome, and that's the kind of thing that people love about Harry Potter.

>start out a year 1
>progress through eahc year, have to pass eahc magical exam to progress to next year
>wizard cards and berty botts collectables like in GC/PC games
>Giant explorable castle with secrets and shortcuts
>Hogsmeade, cliff town where bill lives, Gringotts, malfoy manor, diagon alley, ministry all fully explorable
>potion crafting for bonuses (invisibility, increased attack power, higher stamina regen, love potions to coerce cute slytherine 5th years to fuck you behind the quidditch pitch, etc.)

>why does this level of detail matter?
the same reason your horse's bollocks shrink at winter in red dead 2
I M M E R S I O N

Harry Potter... More like Hairy Pooter!

being able to use some combination of potions and spells cast on myself to bhop like in source games
fuck brooms

The school part is hard. Maybe have two branches of magic, raw magic and learned magic. Raw magic is learned like magic in other games where you just use magic until you level it up and then learn spells. You can only learn learned magic by sitting in the classroom and playing what is basically just an empty room for a few hours where a couple of random words pop up every 30 or so minutes and at the end of the class you are quizzed and you have to type all of the words. If you get them correct then you get some learned magic xp for whatever the class was. Defense against the dark arts lesson on fire magic earns you learned fire magic which can unlock some crazy spells.
Also randomly generated books in the library. Very rare chance of finding a spell on a random page that you have to click to learn.
Stuff like that. Make it fun for people who just want to play, but make it rewarding for people trying to learn as if they were at hogwarts.

Fable TLC + Bully

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>You can only learn learned magic by sitting in the classroom and playing what is basically just an empty room for a few hours where a couple of random words pop up every 30 or so minutes and at the end of the class you are quizzed and you have to type all of the words.
bro what the fuck
I hope this is intentionally horrible.

You should be able to join the death eaters and voldemort, maybe even become more evil and usurp him.

"Hairy pothead" is normie-tier as shit, and yet still better than whatever you did.

I'd assume he meant in-game hours instead of real hours
If not then that is a monumentally retarded idea

this is the phone-dating minigame from Yakuza but worse.

stupid pic, glasses weren’t a thing in elder scrolls land

Harry Potter is literally about learning your spells from school. If I wanted to learn spells by just gaining levels from ZIP ZAP ENEMY HEAD HAHA then I'd play literally any other game with magic that there is.
There's a lot of people that want to go the Hermione path and put a lot of research into perfecting magic. Not everyone is trying to be Crabbe and Goyle HAHA BONK XP+1.

That's more to do with Bethesda having terrible character creators/item slots. Ashlander helms do have goggles, showing it is possible to make them.

I do not want to go back to school to do school work.

I can’t wait to be evil and kill every other wizard there

Most of these ideas are retarded. There's no way a video game like some of you faggots are thinking. You'd have better hope isekaing IRL to the Garry potter universe. Do none of you actually think with common sense?

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Then go the raw magic path.
The learned magic path would be for people doing other things like even working at the time.
You can think it's boring or whatever but look at people trying to max level woodcutting and shit in runescape just standing there all day.
Hell, why not make the classroom into a voice chatroom so you can at least talk to people.

IDK, do you have any better ideas or are you just ok with gaining spells by doing fetch quests for another 18 years?

how could he mean "in-game hours" when we're talking about an imaginary game with no established day length or hour length or anything like that?

and you think the way to simulate that is to make it even less entertaining than actual school?? seriously fucking hell. reminds me of that henry ford analogy, you're the guy asking for "faster horses" when what people really want is a car.
>There's a lot of people that want to go the Hermione path and put a lot of research into perfecting magic.
and I get that. but there's nothing magical about a tedious memory test. it has nothing to do with magic. it has nothing to do with honing a skill. it has nothing to do with the potterverse (or whatever fangirls call it).