>Has a decent phase 1 aside from his no startup triple holy arrows attack that he can just throw at any time >Phase 2 is total shit with a boss constantly running from you with no horse
Why do so many Phase 2's in this game fall apart in the last 1/3rd? Theres exceptions like Hoarah Loux.
Am on NG+3 and am getting filtered by them both. Not sure if I am imagining it, but it feels like their poise and bleed resistance got buffed. Their damage is insane but not sure if that's just shitty Fromsoft scaling.
I will say I hate the hammer banging on the ground AOE he does. It is easy enough to dodge, but the last one you have to be perfect otherwise it will catch you as you come out of your roll. It is almost like the last hammer bang AOE has a recoil.
Carter James
>Maliketh phase 1 is aggressive but doable especially if you have brass shield or barricade before the nerf >Phase 2 eats your HP if you at all engage and does crazy DMC shit >They also give you a useless item to use against him that only works to parry ONE of his attacks at a specific time
>no startup triple holy arrows attack that he can just throw at any time youre just bad at the game
Connor Hernandez
Yeah lets keep denying that some bosses either imput read or have a no startup attack or both
Mason Hernandez
I can beat Radagon no problem and I still have no clue how to dodge his holy shotgun attack. Please, enlighten us.
Lucas Bell
>No new posts Radagon can do multiple moves in a row sometimes and end it by throwing his triple shot at you out of nowhere after you just wasted your stamina dodging everything
Boss AI is RNG and just decide they wanna do 1 or 2 attacks or do all of their attacks in a row
Yeah, I was ready for some Manus style kino but that item is a trap. Might as well treat ignore and treat it like an RNG dps race to avoid "that one move that kills you" just like so many other bosses.
Connor Garcia
I thought the light ray blast was a followup to his deflecting hand counter. Even then the damage is so low and it doesn't seem to stagger so it's just an annoyance to keep you on your toes.
Nathaniel Jenkins
Hate how boss designs have progressed. Every boss now has infinite attack chains and infinite aggression, you're eking out 1-second windows to whack them once before they attack you again. And don't forget the delayed attacks. It's fucking tedious
Christian Reed
>They kneecap Radahn into the dirt and even nerfed Fallingstar Beast slightly for no fucking reason >Didnt change Malenia OR Radagon at ALL
They were probably planning on giving players cool shit to compensate before they decided to copy and paste DS3 because new animations are tooo hard.
Carson Rivera
Just respec to magic and kill them in 5 seconds
Jeremiah Davis
moonveil + mimic gank and you get to the 2nd phase instantly
Brayden King
This game was designed arround booodhound step
Nathaniel Brown
Actually, im sure they tested the game with other parameters, remember the network test? Everyone laughing abiut the stupidly massive ammount of iframes jumping gave? They probably designed the game and tested bosses with that in mind, then deleted it last moment and left the bosses as they were
Charles Watson
That's what you get when you put a Phase 2 on every fucking boss. Phase 2 transitioning also fucking sucks, in other Soulsgames, you only watch a phase 2 cutscene once. Afterwards the phase 2 starts during gameplay.
Phase 1 was so boring because it has literally the same toolset the other bosses have. Phase 2 just destroys everything but his attacks are actually easy to dodge, he only has like 3 different patterns
They want people to like the Radahn fight because they put the most work into it.
Brayden Torres
I didn't feel that way for the other phase 2s, it was just Elden Beast that made me want to pull my hair out. Trying to parry Maliketh's stuff was also an annoying learning process since the beams he shoots obscure his movements so I just said fuck it and did the fight without the item. If anything, Malenia, Nial, etc had really enjoyable phase 2 portions.
I just fought Fire Giant and I wish every boss was that good. I would actually say besides Rennala its the only boss I wouldn't mind fighting again on another playthrough. Felt fair, it wasn't overly aggressive and autistic; didn't force me to roll for my life at all times or not blink. I love that fight. Great spectacle, fair encounter.
Dominic Torres
The network test also had STR tie into endurance and they fucking got rid of it in the final game as if STR wasnt already getting shit on by miyazaki
I did Fire Giant 1st try and i still dont think hes that great of a fight but i guess i would rather fight him again than Malenia
Astel and Ancestral Spirit are the kind of bosses the game needs more of. They might actually be TOO fair with how long it takes for them to attack.
Chase Barnes
Astel would be fair if it didn't have the teleport behind you grab.
John Nelson
The teleport grab is pretty heavily telegraphed, the moment you see he teleports somewhere you should be spinning the camera to see where that place is
Samuel Baker
The only change with Radahn i agree with is toning down his bullshit meteors attack in phase 2
They nerfed him to death just because Caelid is a high level area and people dont realize that or they wanna finish Ranni's quest
Chase Richardson
It's telegraphed, but the range can still be pretty annoying. By the time you see the teleport you might still be too late to react.
Anthony Robinson
Astel is just too big, which is ironic after I praised Fire Giant. But Astel is a boss you shouldn't camera lock but also doesn't really work when you're not locked. All you can see is his head for a second and then his bubbly underbody. The fire giant is always in view due to him being on his knees in the second phase and it just feels better designed as a fuckhuge boss type. I had zero fun fighting Astel, but I am a pure melee build using a broadsword two handed and no shield
Colton Moore
But you could survive all of Radahn's attacks except for meteors (phase 2 transition and the tracking ones) with only 30vig
Hunter Price
Youre not gonna like Elden Beast then cause its just Fire Giant but worse and no horse to get back into the fight quicker
Andrew Clark
I didn't use the horse at all on giant, but yes I'll probably hate Elden Beast because I've hated most bosses in this game.
Liam Martinez
What if I want to use a weapon besides moonveil and a summon besides mimic? >oh that's right you can't
Jose Butler
And yet they still reduced Radahn's melee damage, reduced his weapon hitboxes, nerfed his meteors, some of the gravity attack hitboxes AND hes more braindead now
But all the other bullshit attacks or bosses in the game? Perfectly fine to keep as is according to FromSoft.
first astel is bullshit, but doable second astel in the Yelough Anix mine is complete fucking cancer
Julian Butler
Caelid is often the 3rd area people go to because "well theres a giant cliff and then capital city, ill just wait and do this other zone I found 10 hours ago" and, while challenging, is surmountable at that level. Radhan's attacks are not at all in line with this progression, or a majority of the zone itself, especially when it locks literally easier content in the underground portions behind it. He needed nerfed. Not as much as they did because now he's a joke, but he definitely needed it. And yes I already beat him before the patch, it was just tedious and boring to randomly die to his meteors if the rng tracking targeted me and I couldn't get behind the huge hill in time.
Jose Roberts
I had more trouble with the Fire Giant than any other boss, including Malenia. I fucking hate that boss.
Lucas Wilson
>in other Soulsgames, you only watch a phase 2 cutscene once
Every boss that has a phase 2 cutscene plays out the scene every time you fight the boss, you can always skip it though. Off the top of my head at least Ludwig always plays the moonlight greatsword cutscene, Genichiro always has the cutscene when he becomes lighting of Tomoe, Isshin cutscene popping out of Genichiro, Ornstein and Smough absorbing the other, etc. etc.
Evan Perry
Fromsoft also thought it was okay to nerf mimic tear and hoarfrost into dust - aka the only cheeses available to melee builds that aren't katana bleed spam - and then have the audacity to buff magic and dex
Isaac Howard
Im not gonna be surprised when they finally nerf more spirits for no reason even though the MP requirement to summon ones like Tiche is gigantic
Liam Brooks
Yeah except those were good changes because they were literally broken. Hoarfrost is used by lvl 1 speed runners to cheese the entire fucking game and mimic pre-nerf could solo bosses and take no damage. Having them in the game literally went against the entire ethos of the game's design. Cope & seethe shitter.
Tyler White
>its okay when I do it, but not when STRfags do it