Hu shit, just finished playing it. Why you people said it sucks, it's a fucking masterpiece. What's wrong with y'all
Dishonored 2
it was ok, it doesnt hold a candle to 1, and 2.5 or whatever is a stain on the series
>y'all
you will never be a woman
seethe, dilate, and go back to twitter
good gameplay, shit story i guess
Gameplay was really good. But I got scared by Crown's Killer, it was very spooky
I hated it the first time I played it, but I warmed up to it the second time.
The clockwork mansion and the time travel levels are absolute top tier.
That being said, the game suffers from the same issues all Arkane games have: a ridiculous amount of handholding.
It almost feels like they don't want you to explore or figure stuff out on your own. Especially for an immersive sim, its just mindblowing how many things are railroaded or thrown at the player.
There's 5(!) overlapping mechanics to pick up collectibles for example.
>heart that beats faster if you aim it in direction of collectible
>sound cue of you get close to a collectible making the above redundant
>see items glowing through walls, making the above redundant
>on screen icons making the above redundant
>on screen message telling you that you're close, making the above redundant
And you can only disable half of them.
But the worst thing is how blatantly they don't care for their riddles. There's a safe in the second stage and the combination is hidden in a verse book. But you don't even have to look up the verse in the actual book, because the moment you pick the book up, the game tells you the combination outright.
Its even worse in Prey where you pick up a note, and IMMEDIATELY, the combination shows up as a pop up. No need to even decipher the note.
Arkane's game design sucks, but their worlds are great.
y'all folks be sleeping on this, for real (fr), deadass, no cap
Please stop using that hateful and traumatizing language
We must keep Any Forums safe and inclusive for our fellow BIPOC and LGBTQ+ friends, folks
>Why you people said it sucks
>d2 was just supposed to be corvo again
>then publisher hired feminist consultant
>umm sweaty, where's the female lead?
>s-she's supposed to turn into stone and you have to save her
>OH
>MY GOD
>MAKE HER PLAYABLE, YOU BIGOTS
>devs have to waste time and resources rebuilding everything around two playable characters
>y'all
Any Forumsfags played the diversity compromise corvo story rather than the actual protagonist Emily story and wonder why it comes off weird.
Having Corvo be a voiced character ruined my headcanon of playing him as a half-human rage fueled psychopath completely corrupted by the Outsider and only really caring about revenge.
It was more fun for me to play Dishonored 1 as a complete edgelord and now it's just muddled by having him be an actual character.
You realise you can turn off all the handholding shit? It's extremely customisable.
Sounds like bullshit, there are not any segments that would need rebuilding seeing how both characters' powersets are only different in animation but functionally the same.
Source? The Emily playthrough is superior in every way.
>You realise you can turn off all the handholding shit? It's extremely customisable.
No you can't. I literally told you that you can only turn off half the stuff in the example I've given.
The biggest issue is that the game embedds its handholding in the fundamental game design. There's literally nothing that is figured out by the player or found out by experimenting with gameplay either.
In an immersive sim, its just bad design.
In Prey they even tell you per loading screen tip about all the things you can do with unconventional weapons like the nerfbow or the GOO gun. Absolut worst kind of handholding.
Not enough Emily porn
One simple reason for it.
>y'all
This depresses me.
Playtesters are the test screening of videogames. They just ruin everything.
>The Emily playthrough is superior in every way.
Lmao what? It's literally the exact same, they even have the exact same dialogue because Arkane is lazy as fuck.
The only difference is that Emily's powers are all tailored towards scrubs and practically all easy mode. No power run is the only one that is playable with Emily.
Great levels
Good new powers, can mix and match in NG+
The atmosphere, characters/dialog and story was worse. The person in charge of the story who decided to stone the other character instead of making them weakened/remove powers was fucking stupid. Father/daughter banter would have made this so much better than talking to Billie
>they didn't even go upstairs, because a guard told them they couldn't
jesus christ
I'd say it's not as replayable as the first game, and the level where your target has a double is kinda awful because no matter who you kill the game acts as if you killed the real target.