Are games in general and the games industry getting worse?

I just had a debate over this with a friend. To me it's obvious the video game industry is getting worse and worse every passing year. My friends disagrees. I'll explain in a second but I was wondering what Any Forums thinks. I don't frequent this place so forive me if the Any Forums hivemind has a clear opinion on this.

Alright, so the way I wanna frame this is by considering "older" and "newer" games and comparing overall quality in these groups. I'll exain later what I mean by "older" and "newer". If you reject this dichotomy to make some crucial point feel free to do so but explain why. Anyway, there's two ways to look at this issue. First, we can consider games on equal ground no matter when they were released. What I mean is that things like graphics will of course generally be better for newer games so so they automatically win in that regard and that's a valid point. We can still compare games from different eras though, for example art direction, story telling, world building, characters, mechanics, music, anti-consumer bullshit and so on. The second way to compare games would be to "normalize" them for their time period. Half-life 2 for example was a technological marvel for its time, System Shock 2 is basically the granddaddy of all modern games and so on, and these things make them impressive even if by modern standards they fall flat in some respects. I should note that it's perhaps a little unfair for brand new games as it's hard to predict what will catch on. Still, I'd say it's pretty clear if a game does something revolutionary. Btw, as much as possible, I want to avoid nostalgia playing a role in either category of consideration.
1/3 cont.

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So what counts as an "older" game versus a "newer" one? I don't want to create some hard divide, instead think of it as a spectrum with the mid point somewhere near 2007. That's when Halo 3 was released iirc, a game which I don't really consider "old" but technically it's getting there and also I think games from that era were treated generally quite differently from contemporary games. Maybe this way of thinking about this complicates things but I think most of you get what I'm talking about here and if there are some critical edge cases, feel free to point them out. I'm also for the most part talking about AAA or AA games, not indie games (that's another debate we had, apparently AAA games are generally more HQ than anything else).

Alright so that's the setup. My argument is can be split in two: how I feel about games in terms of their actual content and how publishers treat games. First, I think in general (AAA/AA) games have become less inspired, more focused on making a profit rather than creating a fun/interesting experience for the player. That's not to say older games didn't want to make money - of course they did - but I think what sells games now is different from what sold games back then. This is hard to quantify but I think it shows in the quality of the game content: like I said, newer games feel less inspired, more copy paste, chasing trends rather than innovating and so on. There are execptions even in the AAA/AA categories too of course: Elden Ring, Industria looks pretty promising, I liked Outer Worlds etc etc.

I'm not saying if something is new it's automatically generic uninspired trash but overall I see newer games simply less engaging and more tedious and I don't think I'm alone in this. Secondly, there's all that anti-consumer bullshit that I think is on the rise: Microtransactions, loot boxes, DRM, GaaS, P2W, Pre-orders, releasing unfinished games and so on. You know what I'm talking about, for example: back in the day releasing an unfinished game was basically a death sentence. Now it's not only accepted but pretty much standard practice for all games (day 1 patches also usually don't fix nearly half the problems). These things simple weren't present back in the day and it doesn't matter that it's because it wasn't really possible.

My friend seems to think I have some sort of bias for old games that colors my perception. He also says these anti-consumer practices are more common because there are more games and that not all publishers use them. Technically that's true but whereas I would say these practices dominate the industry, he would say only a fraction of publishers do these things and we see them more because there are more games published now. That's all that I got from him, maybe he will reply with a more nuanced version of this argument later. Anyway what does Any Forums think?

Oh I forgot to mention that I think older games are better in both ways: overall they made better games with respect to the HW and standards of the time AND older games also still hold up better than newer games even by modern standards.

>twitterjak
Kill yourself faggot

This is why everyone with a modicum of sense migrated to altchans long ago.

bro I'm not reading all that. The industry is getting worse for the same reason every industry gets worse over time. Its being subverted by the same people who ruin everything. Doesn't take an essay.

the way I see it is that games nowadays try to be everything (or a lot of things) at once. O adding a lot of bloat, so to say. Instead of having a simple shooter with one or two extra mechanics to make the shooting more interestng, you get an open world looter-shooter with RPG elements with a giant map that is filled with fast travel points, useless collectibles and boring linear missions that only take advantage of the the open world by the fact that they take place in a building that you can visit at any time while exploring. Think Far Cry 6. A game that doesn't do this (crucify me if you want) is Sekiro. The games has a focus on killing bosses and travesring the map, with a very nice combat system. And this simplicity let's it have a hand crafted experience that is enjoyable on the first playthroung and following ones. Mind you, Sekiro is a new game, but I' not too qualified to talk about older games as I was born in the 2000's. To summarize, I think the gaming industry and the games are getting worse. Because many newer games, by trying to appeal to everyone, get filled up with so much usseless fat that they become unfocused and samey. And many of them feel like a waste of time to play. I can't really speak for multiplayer games though and I haven't been following many new games, so make of that what you will

>1/3

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The answer is indie games unironically. If you have shit skills at finding high quality games that's a YOU problem. It is true that it's getting worse but that's to be expected when an industry goes from a hobby or passing interest to a multi trillion dollar money machine with gullible retards and actual children funding it. Obviously it's going to turn to shit.

That's why you are unironically low IQ if you keep looking to AAA game titles for decent quality, a few exceptions obviously. If you think pixelshit the second you hear the word indie you got filtered and might as well save yourself some headache and stop playing games altogether

The reason why games are so shit these days is that developers make games for 2 reasons. Capitalistic greed, or trying to be progressive garbage. Both of these drives are all about what the developers/publishers want, not what the players want.

In in a while there will be a rare gem here and there where you can tell that the developers didn't focus on maximizing their greed and/or pushing a progressive narrative, they just made a game out of love for the medium.

>The answer is indie games unironically.
This

I kinda agree with this. They add stuff just for the sake of having it and so the effort it kinda feels "spread out" rather than "deep". Empty open worlds are a great example. It's almost like they put stuff in so they can market it: "expansive open world, hundreds of 'unique' missions, customizable weapons, skins, RPG mechanics etc etc".

Get diagnosed for ADHD if you can't read a few paragraphs. Or just don't reply if you don't give a shit. Fucking zoomers can't use boards.

what games does your friend like the more modern era?

also ask him how he feels about media in general, i find people tend to agree that all media has gotten noticably worse over the past few decades (especially film) even if good things are still occasionally being made

based

100% agree with this. There's lots of garbage indie games but most HQ modern games are indie games. Triple A has very little if anything to offer.

Alt-chans are dead

From softare games, Witcher 3, Overwatch afaik. All great to decent games but I've told him he plays the kind of games that are the exceptions to the rule. He's not convinced though.

Too long didn't read a single word past friend in the OP.
No they aren't
Stop being a whiny bitch

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pixelshit are the only indie games ported to console though so I guess we’re all fucked over here

either that or endless RPGs/deckbuilders/roguelikes/unholy combinations of all 3 I couldn’t give a fuck about

Overwatch stopped being an exception 4 years ago when it completed the transition from a skill based hero shooter to a stale, boring MOBA that just so happens to be in first person

Nerfing every single fun thing you could do into the ground didn’t help

Here

>redditfrog

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Here

>being this new
Hello newfag, lurk more please.

Not the user that asked. They are exeptions to the rule, don't know about overwatch though. Get him to play some other games that better exemplify your point. He doesn't have to look far. Ubisoft and EA definetly have some examples.

Yeah I don't play OW so I wouldn't know.

>calls me newfag
>user has been to Any Forums during the 2010s
Any Forums had more soul before the mid-2010s with shitty wojak and frogposting, dumbass retard nigger faggot

Stop being bitch

>taking a console game as an example of an old game

lol oh my fucking lmao, some modern console games have no fucking textures in them.

Here use this pic instead, retard zoomer.

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What the fuck are you talking about?

> I don't want to create some hard divide, instead think of it as a spectrum with the mid point somewhere near 2007. That's when Halo 3 was released iirc, a game which I don't really consider "old" but technically it's getting there

This is why Zoomers should never, fucking ever have opinions.
Crysis can't be played on modern consoles on a high resolution, even PCs struggle with 4king some games.

Games graphics have not progressed in quite a while now, only resolution and effects. This is all thanks to console limitations.

Here, see this pic instead, retard wojak fagoomer.

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>redditjak and redditfrog

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I don't have the attention span to read any of this
I tried tho
Maybe that answers your question

I'm literally talking about the year 2007 and I took Halo 3 as an example bc it was a popular game. I also explicitly said I don't consider it an old game (and that's why I'd place the year 2007 somewhere in the mid) but it is 15 years old so I wouldn't be surprised if some ppl would consider it old now. Your reading comprehension is at the level of a toddler clearly.

>reddithog
How embarrassing

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This is what porn does to a man, hope you get better.

Only old in age. It still has more features than infinite and probably looks better if upscaled.

lol lmao