>lush, vibrant, dynamic world full of unique encounters, visual narrative, and small details that make the world feel more grounded in reality >enormous weapon and armor variety, you can make/be anything with the right amount of exploration and stat pumping >interesting NPCs and item descriptions that paint a picture of a deeper and more complex world and lore than previous games >varied combat styles, especially compared to older titles, you can be as aggressive or defensive as you want >unique weapon upgrade system that is essentially a magic system for melee builds >spells are more varied than spamming blue lasers, several different schools with different effects and many utility spells designed to set up and combo with other spells/abilities >arguably the best story bosses in the franchise, both from a lore and mechanic perspective >side dungeons that are legitimately challenging, including a few that are more like puzzles with gimmicks you have to figure out >mounted movement and combat is tight and satisfying >level design is superb, legacy dungeons especially, but even the overworld is chock full of detail and things to find >dynamic day/night system and weather patterns add the final touch of realism, it really feels like you're on an adventure in a sprawling fantastical world
What the fuck went so right? How did they manage to perfectly combine all the ingredients when every other open world game has totally shit the bed in one area or another? Has Miyazaki spent his entire life carefully crafting this game?
I doubt... you could even imagine it. >See a bunch of Skeletons guarding a corpse, kill them and find a Poisonbloom in that corpse. That which commanded the stars. >See a bunch of Poison Mushrooms guarding a corpse, kill them and find an Arteria Leaf in that corpse. Giving life... its fullest brilliance. >Go up a remote cliffside and see a clever drop with a hidden corpse next to a firecamp, find a Turtle Neck Meat in that corpse. THE ELDEN RING!!! >See a bunch of Bats guarding a corpse, kill them and find a Golden Rune (1) in that corpse. Exact same thing happens less than 5 minutes later. OOOOOHHHHH, ELDEN RING!!! >See a bunch of Highwaymen guarding a chest, kill them and find 5 Mushrooms in that chest. Shattered... >See a bunch of Wolves guarding two corpses, kill them and find a Glowstone and a Golden Rune (1) in those corpses. By someone... >See a Giant Miranda Flower and a bunch of small Miranda Flowers guarding two corpses, kill them and find an Immunizing Cured Meat and a Golden Rune (2) in those corpses. Or something... >See a bunch of Demi-Humans guarding a corpse, kill them and find a Hefty Beast Bone in that corpse. Don't tell me... you don't see it... >See a bunch of Demi-Humans guarding a corpse, kill them and find Crab Eggs in that corpse. LOOK UP AT THE SKY! >See a Big Land Octopus and a bunch of small Land Octopuses guarding a corpse, kill them and find a Golden Rune (1) in that corpse. It burns...
Jace Robinson
>arguably the best story bosses in the franchise, both from a lore and mechanic perspective AHAHAHAHAHAHAHAHAHAHAHAHAHAHA
You haven't even played the game, Trannycordshitter.
Cooper Ramirez
Why are you complaining about not finding le ebin legendary sword of legends from some generic no name mobs in the open world? >I KILLED 2 BATS AND LOOTED A CHARRED UP CORPSE AND I ONLY GOT A GOLDEN RUNE???!?!? WTFFFF lmao do the dungeons and actual special encounters.
Jordan Peterson
Everything felt so natural and intimately involved in the world, at both the surface level of observation, and the more in-depth level. Rykard, Godrick, Morgott, Rennala, Ranni etc. Despite falling into the familiar trappings of a ruinous world, Elden Ring felt so much more alive.
I'd rate the games as: ER>Sekiro>DS1>DeS>DS3>BB>DS2 For the story And ER>DS1>BB>DeS>DS3>DS2 For the lore/worldbuilding
Adam Morales
Nintrooners & shazamtrannies banding together and still failing. Classic.
Isaac Rogers
sure it's dynamic and has a lot of enemy variety, but they shouldve condensed the story once they realized just how much work they'd have to put in to NOT reuse the same fucking bosses over and over and over and over and over again
Jayden Rogers
But enough about Skyrim, how is Elden Ring?
Lincoln Russell
if I have to pointlessly hunt around for useful shit the game is fucking trash
Easton Ramirez
100 hours in and I'm still roaming in Weeping Peninsula, Limgrave, Stormhill
Never have I ever thought I would actually play an open world RPG again in my life with current video games standard.
They fucking did it.
Robert Morales
Didn't ask, didn't read.
Zachary Kelly
Elden Ring has 50 times the amount of empty space of the previous Souls games, which you travel through to get to the 50 times bigger amount of repeated trash mobs like Demi-Humans, Crabs and Bats, to get 50 times the amount of trash loot they guard like the Golden Runes (1) and the assorted crafting materials you already have 100+ of.
It's a downgrade over the previous Souls games. The open world just adds more garbage. Every cool part of Elden Ring could be easily replicated in a Dark Souls styled and sized game. The only thing the open world garbage meme brings to the fold is the "YOU SEE THIS HORIZON? YOU CAN GO ANYWHERE IN IT", which is absolutely not worth the aforementioned flaws that it brings with that meme.
Jose Collins
>underage Nintendy got triggered by too many words Back to your bing bing wahoo