DARK SOULS 2 is bad because... W-WELL IT JUST IS OK

>DARK SOULS 2 is bad because... W-WELL IT JUST IS OK
>REDDIT AND YOUTUBE TOLD ME IT'S BAD SO I DONT NEED TO PLAY IT

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Finished it for the first time last week without watching or reading any stuff, and I'm sorry to say this, but the game is FUCKING SHIT
What's the point of having so many fucking bosses if half of them are blander than normal enemies?

What's the best "DS2 sucks" documentary? I need to see if the game really is shit or if I was just retard

>le bosses
souls isnt a boss rush, go play furi

Don't care, DS1 bosses were kino and DS2 should have followed suit
One more worthless infantile response and I'll forever put DS2fags on my shit list

/qa/ lost

Having played all the Souls games in release order including Demon Souls I think DS2 has many flaws I never experienced in any other game. I enjoyed the map and enemy variety as well as some other mechanics it brought to the series but I could not fully enjoy the game as much as I have other entries. I'm sure there are people out there that legitimately like Dark Souls 2 the most but I doubt most posters like OP actually do and only spout this shit to get instant (you)s with his contrarian take.

>DS1 bosses were kino

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What about OTHER boss???

Correct

DS2 was the game where every single enemy in the game would stop dropping souls and items if you killed them too many times
I fucking hated that shit; like “if you died and lost too many souls? Well too bad you are fucked for the rest of the entire game lmao”

The combat is floaty and janky. There are too many goddamn bosses. The map makes no sense and detracts from immersion. The game confuses difficulty fairness with obnoxious enemy spamming and ambushes.
Just cos you made an offshoot of a popular meme, and you built a strawman doesn't mean you have any arguments user.

Having retards like you defend it doesn't do it any favors.

Bonfire ascetic resets the area, and monsters will continue to spawn.

what you're describning isn't a problem because inherently people would only wipe an area clean if they were farming it for souls, with which to overlevel on. that a game essentially essentially has a (soft) ceiling on overleveling isn't a bad thing. You need to keep progressing.

And if the problem is you keep dying and losing your souls, you need to stop dying and collect your souls if you do die, or mitigate the loss by investing those souls into stats instead of just carrying a billion souls in your pocket ready and waiting to lose them.

Did the souls series ever reach this level of kino boss design again?

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I wiped dragon shrine like 3 fucking times trying to get the full drakekeeper set, never got the fucking shield

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You mean the obnoxious boss that is either a pushover or annoying as fuck depending on how much you can burst him when he is trying to summon help to gank you?

>There are too many goddamn bosses
i don't get how this is a bad thing. people praise elden ring right now because there's so many bosses, but it's a bad thing in ds2 because there's so many.

>The game confuses difficulty fairness with obnoxious enemy spamming and ambushes.
you're just bad at positioning. retreat and funnel the enemies into a narrow corridor where the environment is in your favor. alternatively, carry a bow or lightning spear or some other ranged projectile to pull a singular enemy from a distance so you can fight them on advantageous ground. you need to adapt to the game instead of whining that you got filtered. yes, that means you need to do something else besides holding up your shield and circle-strafing the singular trash enemy and going for a backstab after the enemy misses a lunge/slam. maybe that means powerstancing a weapon type that lets you have better range/aoe on your swings to hitstun all the enemies in a big clump, or some other similar strategy.

that's not my fucking problem that you're trying to cheese the game with the best shield. you do realize for all the time you spent grinding for a shield in a dark souls game (as if this was some shitty wow-clone mmo) you could've actually been having fun progressing through the game normally. you know, the thing people do in normal non-mmo rpgs?

Let me rephrase it then. There are too many bland reskin bosses that do nothing interesting or are extremely annoying. It is obviously not a good thing when elden ring also uses reskin bosses. Stop with the whataboutism.

You just described what the vast majority of fights in ds2 boil to. Funnel enemies into a small corridor and just kill them while they get stuck on each other's pathing. It's not interesting, it's not fun, it limits ways to play. Its not engaging in any way. It's just cheesy because the game is unfair with the number of enemies so you are forced to use a mind numbingly stupid strat to get through. I did that and the game was easy as fuck. Its just an exercise in patience, how much tedium can you withstand before you try to speed it up a bit and get surrounded and killed. It certainly doesn't help that there is unlimited healing in the game so cheesing clumps of enemies is even more rewarding since they can never functionally kill you unless they all hit you at once.

Nothing in DS2 is worse and less fun than Ceaseless Discharge

>that you're trying to cheese the game with the best shield
lol how the fuck do you cheese with a shield
>you do realize for all the time you spent grinding for a shield in a dark souls game (as if this was some shitty wow-clone mmo) you could've actually been having fun progressing through the game normally.
Or they could just drop their shit so I could move on from this ultimately pointless location
I thought the shield looked cool so I wanted it. Still nowhere near as retarded as some of the other item drops in ds2 though
>lmao random red phantom in a shitty invader summon area has a .0005 percent chance to drop parts of a unique set + a unique katana
>random ass red phantom that spawns once per playthough has .000009 percent chance to drop parts of a unique set
>random ass red phantom that spawns in boss fight on ng+ with .000000002 chance to drop parts of unique set
Fucking retarded

DS2fag, The Loathsome Dung Eater.

I played the game. It was easy. It was bad. Get over it.

This you OP?

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>Let me rephrase it then. There are too many bland reskin bosses that do nothing interesting or are extremely annoying. It is obviously not a good thing when elden ring also uses reskin bosses. Stop with the whataboutism.
Yes, and when I criticized elden ring for having too many of the same unga-bunga big melee arcing-swing combo rush bosses, instead of differing fights with bow enemies, spellcasters, a trap-like enemy, a boss that utilizes poisons/bleeds and hit and run tactics, everyone just responds back with "because those bosses suck to fight against!". Yeah, I also want more gimmick boss fights, where every boss feels wholistically unique to approach, rather than doing the same tired dance of
>dodgeroll
>dodgeroll
>dodgeroll
>(boss ends their attack combo)
>run in light attack once or twice
>dodgeroll out before boss restarts combo
>keepaway to restore stamina
>rinse and repeat
the only thing that changes is when you dodgeroll to adapt ever so slightly do different attack patterns. but otherwise the entire approach is exactly the fucking same. the thing is, with Dark Souls 2, it was still early enough into the souls series that i could excuse early boss designs. Bloodborne, Dark Souls 3, Sekiro, and Elden Ring now have come since and I don't think Fromsoft gets a pass anymore for lazy samey bosses. They've shown they can do better with Sekiro, but they just went back to the usual tripe shit Dark Souls is known for.