What is this?

Just saw this game being suggested to me in Steam.

What is it about? Do you really just walk around and find stuff? Is it like Dear Esther or Ethan Carter?

Does it have a plot or is it just a sandbox game?

explain

Attached: INFRA.jpg (1280x720, 101.9K)

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You walk around taking photos of deterioration and hazards like collapsed paths and tipped barrels of waste, solve puzzles not all mandatory and there is a story you bumble across as you go via audio recordings, news clippings and documents.
Supposedly also has a load of secrets but I never found many.

Curious as well. Is it a horror game or just a walking simulator?

Oh, dang. This is my wheelhouse.
I am sorry for such blatant shill, but some time ago I made a video that explains exactly what this game is. Like, I actually wanted more anons to play it. It deserves every bit of attention it can get
youtu.be/Dm6ulk0u_2k
I don't mean to intrude on anyone, but if you have any feedback on the video, your opinion is greatly appreciated. I made this for you, so I hope you enjoy it, friend

Didn't look into that many secrets in the game, spoonfeed pls: what were those green shrooms? An accident? A chemical weapon? If so, what for?

Also, who is Morko?

Perkele.
Geocache with shit inside.

literal walking simulator

it seems to have a lot of fans on Any Forums but i found it poorly designed in a lot of ways, and i tried playing it 3 different times. it's one of those games made by a person who just doesnt get interace design/the way you state things to make them clear/etc

Government experiment gone wrong
Unclear. Possibly an evil SCP-tier entity that wants to fuck with humanity

>literal walking simulator
>video says game has puzzles
So which is it?

A walking simulator is a game like Dear Esther in which you literally just walk from point A to point B. That's "literally" in the literal sense, not the zoomer definition where it's just used for exaggeration. There are no puzzles in Dear Esther, nor any other kind of gameplay other than walking on a path, and that's why people call it a walking simulator. If it's a puzzle game then it's not a walking simulator. If you want to exaggerate the low quality of a game's mechanics by calling it a walking simulator then go ahead, but if you're using the word "literal" if it's not literally true then you're just lying to people.

Someone on here compared it to running around empty Gmod maps. There are puzzles, but they're not that great. The secrets and ARG stuff were what really made the game for me.

I believe it has fanbase here because
-Lots of anons are autistic enough to like the game (which has its moments, I admit)
-it's poorly designed people who made it are FINNS, who aren't 100% human as we know it. But holy fucking fuck does it have secrets. It's like a CYOA game: it can be a simple infrastructure analysis game, can be a walking simulator and can be a conspiracy simulator. All of them are true to an extent

Both. It's a walking simulator with light puzzling elements (you don't move from puzzle to puzzle, but there is the occasional one you can solve).

Nigga, those puzzles broke me, legitimately. Especially at the underground water treatment facility, had to look up a guide

20+ hour urbex puzzle game with beautiful source engine environments.

INFRA is pretty cool if you're a boomer who was into source engine mapping back in the 00s
otherwise it is quite boring

INFRA is a game about having 6 flashlight batteries and having 7 flashlight batteries and having 5 camera batteries and having 6 flashlight batteries

My legs are OK.

Can't believe I am about to say this, but for a guy who visits Any Forums your video is quite alright.
Only drawback I found is a slight overreliance on lower third texts and uneven sound levels throughout the video. You did well

It's a really odd game, which will only be enjoyed by a few people. The puzzles are more annoying than anything else, the exploration isn't really there and the story is pretty weak. However, it looks pretty cool and the atmosphere is well done.
I personally did not enjoy playing this game, because doing the puzzles was too tedious and frustrating. Others seem to really like it, so I'd suggest trying it with the mindset of "well, I don't know what this is, so I'll try it for a few hours and stop if I don't like it"

That’s not supposed to be like that

fun exploration game about being an autistic structural engineer (of course) where youre first sent to take pictures of various decaying infrastructure and do moderately difficult puzzles to delve deeper (into canals/caves and metaphorically) to document more decay/negligence and uncover a grand scheme.
i liked it, and there are multiple endings depending on how good you are at your job of collecting/documenting negligence, but after you do one playthrough, you need to wait awhile to redo it for other endings since there arent really any alternate paths to do (unless youre autistic enough to want to grind out all the endings immediately) though there is a lot of hidden shit you can discover.