Is Battle Brothers good and do I need the DLCs to enjoy it?

Is Battle Brothers good and do I need the DLCs to enjoy it?

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Pretty fun. Watch some vids of people going through their first playthroughs and you'll know if it's for you or try before you buy. You don't need to dig too deep to know what kind of game it is. No magic for your team though, not without mods at least.
Never played without it but I always feel like I've missed out if I don't have the "entire" game. One of the reasons I don't play fighting games any more.

You will either enjoy it or you won't, the DLC won't make a difference.

>make shieldwall of spears
>put ranged behind it
and that's the game

only monsters shake it up, because they're so overpowered they punch through your shit and are almost guaranteed to kill a few battle brothers almost no matter what you do. it's pretty cool, but a shame that the rewards for fighting them aren't really worth losing experienced soldiers every time

tyvm

I guess it's a bad game for people who don't like to lose their guys.

>Watch some vids of people going through their first playthroughs
Then why don't i just keep watching all the way to the end and then pretend like i have played it like most of Any Forums does these days?

Watching is not the same as playing, especially when it comes to making decisions.

>uses shield and spears
>dies to non humans
it adds up

Real chads get 12 guys with 2 handed weapons and never lose a guy on ironman

To answer OP, the DLCs help but aren't mandatory. The game is good but starting out can be really tough depending on your experience with these games. The game tries its hardest to bust your balls 24/7

I'll start with the base game and get the DLCs later on

>The game tries its hardest to bust your balls 24/7
why?

That's just the style and design of the game, which I personally like.
Best bit of advice I can give you is the following:
Your starter guys almost always have good stats and random modifiers. You should give them the best loot you get, with the very best loot going to the starting bro with a good or neutral modifier
Give swords and spears (they have a higher chance of hitting) to your guys with weak melee attack, and good weapons (maces, hammers, cleavers, axes, two handers) to your guys with good melee attacks. Flails are very nice to give to your highest melee attack character in the early game, since it has an attack that will target only the head, and many early game enemies have no helmet and die in 1-2 hits that way.
Approach every new enemy type with caution, they always have a trick to them. Brigands are the easiest type to deal with, since they're just humans who will walk up to you in melee range.

I didnt like it till I made a true lonewolf. Shockingly fun and you can complete most things in the game.

t. day 20

When you get it, the commonly recommended difficulty to play on is:
Combat: Hardest
Economic: Easy
Starting Funds: High
Non-ironman
Combat hard because bandits will have better weapons and you can actually jump-start your game faster (plus you'll learn how to really play the game without bad habits from easier difficulties). Economic / starting funds easy because it skips a lot of the trading grind you'd have otherwise. Non-ironman because there are lots of fights that have mechanics with no way to anticipate them without losing to them at least once.
>pic related my fucking sick chestpiece I completed last night.

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>Watching is not the same as playing
>watching someone making decisions in a game is not the same as making them yourself
It is when you make it a habit of watching others make those decisions in their playthroughs first only for you to turn around to play the game in the exact same way knowing full well the outcome of those decisions beforehand;at that point just watch the playthrough and pretend you played the game.Monkey see ,monkey do.

Real chads go in blind and raw.

>eats your backline
>out-dps and out-heals your frontline
nothin personel

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>It's a 5 day patrol mission with 100 gold per head up to 30 and you don't run into a single enemy
>It's a 2 day escort mission and you get hit by 3 different death stacks for 600 gold

Love the game, but it's bullshit.

I know that there most likely won't be any more DLC, but if there were, what would you want? My idea would be
>Boats are now very fast caravans instead of teleports, adding pirates and sea monsters, maybe a new city on an island

yes
no

Contracts are by far the worst way to make money in this game. They are needed only to gain renown. Kind of shitty design for a mercenary game, but that's how this game is balanced. Embrace the murderhobo

That's why you go OUTSIDE the supposed patrol region into an area that you know there are groups of enemies for a fact because you ran into them before.
Those still count towards the head total.

It's good but new XCOM is better. Problem with Battle Brothers is it takes too much from Mount & Blade and not enough from XCOM, so it has a weak strategy layer to tie it all together. I always burn out like 20 hours into a campaign due to this.

this osnt true for the early game where you cant cover your costs with loot alone.
in the late game you should only take contracts when they align with your travel plans or give boni to the cities such as "well supplied" from caravan escorts

What are the best mods for this game? Still have to finish my first full run, but would love to try them after