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HYDRO
Jack Walker
Robert Evans
Henry Scott
I love SOTN
Why is Any Forums so full of Ariafags, I mean it's a great game, but come on guys we can stop pretending now
Kayden Roberts
James Gutierrez
STORM
Liam Powell
HoD=SoTN>CotM>AoS
Nicholas Foster
Why are modern games so afraid to have optional/hidden kino like this?
Cameron Long
Probably don't want to waste time adding shit that most people aren't going to see or care about. The SotN bird hatching easter egg was pretty neat though.
Gavin Ortiz
>spoiler
What? I swear I learn something new about this game once a week
Hudson Martinez
THUNDER
Blake Sullivan
William Parker
>COTM over anything
Clinically retarded.
Daniel Jackson
HYDRO
Ayden Roberts
genuinely don't see why anybody thinks that game has any worth. it's a classicvania in the shell of a very boring igavania and it's only cool feature is locked behind RNG and when you play the mode that gives you all the cards the game becomes broken.
Camden Brown
DARK METAMOFOFIS
It's basically a meme to hate SotN at this point because it's so popular. I do think Aria is on par with it though, except obviously when it comes to graphics and sound quality.
Cooper Bennett
There's a bird that nests beneath the lowest room of the Outer Wall where the telescope is. If you leave and reenter the room you can progressively see its chicks hatch, grow up and leave the nest, iirc it's an achievement in the PS4 port.
Ryan Sullivan
Brayden Allen
I'm interested in this.
Ethan Price
HURRICANE
Brayden Peterson
Which
Nolan Collins
How come post-SOTN games never experimented with additional RPG elements? Letting you pick your stats on level up seems like an obvious step forward
Jace Adams
>Letting you pick your stats on level up seems like an obvious step forward
Seems like an obvious step towards interrupting everything in the middle of the game
Anthony Smith
Why
Ryan Wood
There's multiple ways to get around that. Not saying it would be an improvement, it just seems weird to me that they implemented RPG mechanics and never tinkered with them further
Lincoln Sanders
>level up
>have to stop and think about where you want to place your points instead of just continuing on your way
Leo Long
cotm has different stat growth passwords, but i think you need to beat the game multiple times to see different styles
it was janky, the metroidvanias were always janky
portrait of ruin and order of ecclesia also had growth based on amount of times certain attacks were used
it's wrong to say they didn't experiment, it was just put in badly and you really only restrict the ability to use variety when you're not using universal growth