What a masterpiece. Tragic, haunting, and an excellent theme...

What a masterpiece. Tragic, haunting, and an excellent theme. Also made people rage at how difficult it's supposed to be, so that's funny.
Only problems I have with it:
No amount of speech can make Dean not hostile if you fuck up your first interaction, so I didn't manage to keep him alive
Some of the Big MT tech is straight up universe breaking and needs to be retconned
Speaker placement is sometimes BS, making some sections more trial-and-error than anything
Those are my only complaints regarding what I think is an otherwise flawless DLC.

Attached: 8DDB54DC-F9D9-4A18-A4B0-A6BC57CBE456.jpg (1242x758, 691.5K)

Literally no one asked for survival horror DLC where you can't kill anything and also you lose all your gear because fuck you
Also letting go is a stupid theme in a game built around looting garbage cans I picked up the gold and noclipped to the exit because fuck you

>Literally no one asked for survival horror DLC where you can't kill anything

someone didn't get bloody mess

I'm tired of people pretending this was good just because it had a decent twist. It takes away all of your character customization and forces you into a gameplay style that barely works and isn't fun at all, it also goes on for way too fucking long.
Ye I'd take the setting and atmosphere over rebbit meme brains any day but slogging through shitty melee combat and half baked stealth mechanics for hours sucked dic.

>Literally no one asked for survival horror DLC
Cool I don't care what people ask for.
Give me a creative masterpiece, and that's with Dead Money and the Sierra Madre is.

>Some of the Big MT tech is straight up universe breaking and needs to be retconned
Sounds unnecessary
The weird and incredible tech is what makes DM and OWB nice to explore

>where you can't kill anything
Wut? The Ghost People die fast, cosmic knives and the bear trap fists are there for a reason

The tech was hired from the Big MT during their glory years and the speech check was more to check you was paying attention to the kind of character he is

these fuckers never had the inkling they're weak to anything cause they never play anything but rooty tooty point n shoooty

It's certainly nice to explore, but star-trek-esque replicator vending machines and a toxic gas that self-replicates are both begging to destroy the logic of the universe.

Honestly, I wish there was an ending where you got to kill the cloud and destroy the entire place. Turn a legend into a memory.

While I disagree, there's something pretty based about saying "fuck you im taking the gold"

Yeah, but if you go through having played the entire rest of the game as something like a sniper, well fuck you. The only sniper rifle available to you is an energy weapon, so you can't use it (whose fucking idea was that?), so you have to either use whatever shitty guns they give you for your skill, or use something you're worthless with because you didn't prepare for the area that locks you into gear that feels randomly generated.

NV goes ezmode with its weapons though, because a high guns skill means you can use any of the pistols or shotguns or the auto rifle just fine. My first playthrough was with a sniper character and I had high crit chance, making VATS attacks on ghost people usually an instability with my pistol. I definitely see the annoyance, but the cramped nature of the DLC would make a sniper kinda unremarkable I think.

The vending machines are explained as some high tech shit from a worlds fair exhibit and of course a billionaire is going to invest in weird shit. The cloud hovers over the valley being heavier than air and is pretty trivial if you have enough food or feel the need to have dean in your party. Most items hidden in it can be found before you lose a quarter of your health.

If you're a sniper then your guns is pretty high and the Police Revolver is already great, as well as the BAR. Dean's stashes have caravan shotguns and all you have to do is aim at the head and 90% of the time it blows it right off.

>but the cramped nature of the DLC would make a sniper kinda unremarkable I think.
Yeah, definitely. The Holorifle just pisses me off. The game gives me a sniper rifle that I can't use, and the only people who could use it are probably power-armoured laser-wielding gigachads who want a laser they can shove up someone's arse. It's just a weird fucking choice from a design perspective, and was especially frustrating for my first play of the area.

Also, fuck the speaker/bomb collar mechanic to death.

I don't see the issue with the cloud, it's heavy and wind can't transport it around, while a very deadly weapon it's still acceptable in my opinion
The vending machines are a bit too much though, I agree, but you can pretend they were rare and extremely pricey, Sinclair was pretty much bankrupt at one point

I'm referring mainly to the bad ending where you side with Elijah and spread the Cloud across the Mojave and cause a micro-apocalypse. Without some kind of reason the cloud can't cover the globe, it's too much of an unstoppable doomsday device just... chilling at the master.
I assumed that the vending machines were *creating* the items, but it's possible that they just teleport them from a store room or something.

Only ever played meele chars and completely forgot about having to dismember those cunts because it always just happened, hardest difficulty.
Was pretty comfy, combat wise. Stop being a pussy and play some meele like a male

I'm really not sure what is it about Bethesda games that attracts so much malignant and repulsive mental illness.

The chips were batteries for the machine to run and produce stuff from its stockpile on hand like a fancy 3d printer. If Big MT can make onions then it's not out of the question in a universe with robo dogs and a crackpot senile bastard making an advanced electrolaser in a hovel with scrap and a radio. Same reason for the cloud, Big MT installed a cloud generator in the casino to test it on the inhabitants so it's not out of the question that Elijah could fuck around with it to produce more and have it escape the casino, whole world? Eh, but that's just another reason to label him as the big bad.

That actually explains both really well. Elijah mentions that the cloud replicates, but it's possible that there's a limit to how much it can spread. Okay, I can see how they can addendum that instead of retconning.

Because Sinclair was on the verge of bankruptcy thanks to his casino idea and his manager cheaping out on everything to line his pockets Big MT figured they'd get something out of it by giving him tech in turn for doing experiments without him knowing. They installed the cloud generator to the ventilation system to see what it did to humans in a controlled setting and once it started happening Sinclair went back to them with the news. And wouldn't you know it they had some snazzy hazmat suits they wanted tested so what are the odds?

I don't believe Elijah actually cooks the whole world, just the Mojave.