Why has no other game done this 10/10 aesthetic?

Why has no other game done this 10/10 aesthetic?

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DICE had genuine artists in the late 2000s.

It's just cool tones with orange (warm) accenting clue points.

Yeah so why don't other games do it?

Because zoomies like super realistic details and saturated colors

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I like how they used very few colors and surfaces have just the right amount of details, now devs just try to add as much detail as possible just for the WOW factor

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The colors in mirrors edge are very saturated, what are you talking about?

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I wanna FUCK Celeste.

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why was the art direction so fucked in the sequel
why was everything so fucked in the sequel

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If she even survived that explosion she must be horribly disfigured. It must've left some nasty burn scars.

Yes, but the few used colors are very balanced and don't bother me like for example Fortnite or other games that try to be super realistic with all sort of useless details

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That makes it better.

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What are some other games with liminal space aesthetic?

Any game made in Source desu, especially Portal 1.
I would kill for more games with a sterile industrial artstyle.

I liked the more futuristic setting, just wish they'd executed it with the same level of detail of the original. Everything was too damn smooth and clean. The original looked smooth and clean until you looked closer and noticed the grit.

That's the proof that more advanced game engine are useless if you're shit artist