Octo camo from MGS4. Very cool mechanic. Never used in another game, MGS or not. Crysis could have used something like it
Cool game mechanics never utilized again
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/lay
It was cool but pointless, just lie still for a second and immediately get the camo you need. A lot of work for something not super mechanically interesting.
>crysis
the joy of octocamo is being able to make snake look like a gaudy persian carpet, it would be a waste of budget putting it in a first person game since all you'd see are two forearms
octocamo took an unfathomable amount of time and resources to make. it was really only possible because Kojima had a blank check from Sony and an absolute disdain for his staff. it will likely never be seen again without the use of AI.
Every single texture was hand made and hand triggered.
I havent played MGS4 but isn't the power creep from MGS4 to MGR like kind of nuts? How could Solid Snake possibly beat Raiden?
>I havent played MGS4 but isn't the power creep from MGS4 to MGR like kind of nuts? How could Solid Snake possibly beat Raiden?
Because Metal Gear operates on anime/capeshit logic at the end of the day.
He's definitely dead by the time MGR starts with his old ass man genes.
MGR is intentionally crazy and the whole MGS timeline is full of absurd jumps in tech, Big Boss was canoncially teleporting soviet niggas back to base in the mid-1980's.
Crysis had straight up invisibility, wouldn't that be better?
I heard it before, but where do I find the behind the scenes of this?
Red Faction Guerilla, no other RF game, or Volition game, worked on consoles that did not even have 1 Gb of RAM and even less for VRAM, then you get static open world games that require 16 Gb of RAM, 4 of VRAM and will remain pretty much the same for most of the game.
You take an unlit orthogonal camera from snake's front/back depending on what surface he's attached to and project that over the model. It has to be the single most automatable thing you could do in a video game engine. If they were hand tuning it for every surface that's only because Kojimbo is a nutter and not because it's impossible to do automatically.
every single texture applied to snake's suit was hand made. nothing was ripped from a floor or wall texture and just applied to the suit
I’m still baffled why nobody’s licensed the tech for their own games. Like this shit ran on the fucking PS3, surely it could be used today on modern hardware no problem
I highly doubt it was this complicated, they just raycasted to whatever you were again depending on your stance, got the material name of whatever it hit, then changed snakes texture. No weird camera capture tricks. All his textures were pre-made.
it was either in the integral podcast or one of the vidocs that they made. it's been so long since I've seen it, I don't have a specific reference for you
Maybe is in here, I put off watching it for too long.
>makes you crawl entire game
You know the Fulton system was designed in the 1950s
Thats the whole point you absolute retard. Before you'd have to open your menu and shift through all your camos and face paints to min max camo constantly to effectively use camo. Now it will automatically do it for you in a couple seconds.