If the entire game was just the size of Limgrave and Liurnia combined with a more intricate underground system, it would be 100 times better, change my mind.
If the entire game was just the size of Limgrave and Liurnia combined with a more intricate underground system...
BUT MUH SCALE
MUH IMMERSHUN
ADVENTUREBROS... PADDING AWAITS!!!
I agree. The game world is full of stale copypasta like the catacomb mini-dungeons that only exist to beat a copypasta boss and receive an item after, skyrim-style. But in any other Souls game whatever the item that you get would've just been something you find in a regular level. So now it feels like a slog to check out every inch of every area to make sure you haven't missed any mini-dungeons for loot, while the world is actually totally barren of important pick-ups because they've all been relegated as rewards for these grindy dungeons and encounters instead.
Having said that, I DO like aspects of the open world like running through the swamps of Liurnia on my way to the Academy. It just needs to be toned down and have the filler removed, with the areas rescaled accordingly.
100% agree. The game should have been smaller but more polished. After the capital it goes downhill. Hell, even atlus plateau is less fun than Limgrave or Liurnia.
I'm honestly leaning towards not finishing Elden Ring at all, it's just a time sink where there's a point "if you've seen this, you've seen it all". Maybe I'm just burned out but I can tell with full certainty that the open world aspect of it was a huge mistake overall. Not that it's open world per se, but because it adapted all the flaws of open world games and the size of the map is much, much bigger than it should be. That combined with the fact that there's little meaningful stuff to do once you realize what it's about, it feels like a grind more than a proper adventure. The only open world game that didn't feel this way to me was The Witcher 3, and that was only because of the entertaining quests where even something as simple as a "fetch me an item" could be filled with funny moments. There's nothing like that in Elden Ring, you just find more loot that you won't use. The storytelling aspect of it is as vague as it was in Dark Souls, they reuse the same story beats of an old, ruined, corrupted world trying to be controlled by certain entities with hidden motives. I just don't feel like caring too much at this point, I might finish it, but I do feel burned out. Souls fatigue kicked in I suppose.
You could say that I hold a certain kind of grudge in the sense that I was very attentive in my thorough exploration, I was trying to find hidden doors, secrets, looting everything in my vicinity, and when I did find something that was obscure, I was rewarded with a copy pasted boss that isn't even particularly fun to fight with, I really do feel like if I limited myself to the main story with occasional runes farming, I would have 10 times more fun. In a way I was punished for exploration, spending time on nothing which now makes not want to continue with the main thing.
It does tell you something about the design of side content if you know that you wouldn't go back to 90% of it on your next playthrough.
>You could say that I hold a certain kind of grudge in the sense that I was very attentive in my thorough exploration, I was trying to find hidden doors, secrets, looting everything in my vicinity, and when I did find something that was obscure, I was rewarded with a copy pasted boss that isn't even particularly fun to fight with, I really do feel like if I limited myself to the main story with occasional runes farming, I would have 10 times more fun. In a way I was punished for exploration, spending time on nothing which now makes not want to continue with the main thing.
This is how it always is for me when I play open world games. It's why I hate the genre. In theory, it should reward exploration, but in practice, it never does.
where to find that armor
If there was a town like majula where you could meet/party up with cooperators the game would be better
I didnt like limgrave at all but I dont think I have completed it
where is the guy with the guts armor?
basically the loot in this game sucks
if there where more fun items instead of crafting crap it would be a lot better
I never craft anything
>here's your roundtable "town"
>btw you can only fast travel to it
lmao
>this hub that looks like a part of bigger castle should be completely detached from the world instead of being a part of an actual castle found on your journey
So fucking dumb
I like the Weeping Peninsula, if only because that's where I first found the singing bat hag thing looking out to Fort Morne and I decided to leave the game for a bit looking out at the ocean in the rain.
But then I heard the exact same song in Caelid
You find the roundtable hold in Leyndell, the one you warp to is just a copy of it, for some reason. Because From can’t stop repeating things they already did in previous games even when there’s no apparent reason for it.
stumbling upon the fucking moving bell church shit there was a real kino moment, also getting teleported to the capital. It looks amazing, cant wait to reach that part normally
It actually is part of the bigger you find on your journey.
It's so confusing, roundtable is supposed to be some immaterial thing, like Dung Eater says his corporeal body is imprisoned but at the same time Roger, D and Gideon's bodyguard get fucking killed there. It's supposed to be some sort of copy of Godfrey's throne area or something?
It’s now just another trope added to the FromSoftware bingo card. Not worth putting much thought into.
I 100% agree. The size detracts from how fun the game could be.