Instead of breaking weapons, most Breath of The Wild encounters now drop weapon enchantments that give special techniques to the applied weapon. Is it better now?
Instead of breaking weapons...
No it still has awful combat and no dungeons
No
I think the whole breakable weapon system was there in the first place because they wanted to make the players fight for loot but didn't want RPG-like stat progression.
If they were willing to actually turn Zelda into an RPG, there were many other easy ways to handle the weapon system.
No. Weapon durability being bad is a meme perpetuated by casuals.
I like rpg mechanics but I'm so tired of every game having them. At least botw tried something different with weapon durability
Nah. A core part of BotW is that enemy encounters will not necessarily be worth it each time, and in fact encounters get harder the more you engage in them. You need to be constantly wondering whether it's worth fighting groups of enemies, or whether you should stealth past them. This changes the core gameplay loop to constantly jumping between similar encounters and wailing on them with the strongest weapon you have.
This. The weapon durability system was fine. It was integrated into the game design smoothly and works well with the other mechanics.
It comes down to personal preference. Just because you may not like it, doesn't make it bad design.
I think people just get too emotionally attached to their weapons. BoTW expects players to see them as disposable tools but so many people can’t seem to understand that
no. it's a zelda game, not kirby.
go home, nintendie, your out of good boy point. anyone reply to this post, they get 100 downvote next time they share their diary on reddit.
nintendo loser scumbag. i post on my twitter but nintendo send yakuza to my door for insult their legacy.
This, the whole point was to mark good weapon spots on your map and fucking explore for new ones. It also kept your inventory of weapons rotating so they could have the “metal weapons in a storm, wood weapons on death mountain” dilemmas which added to the whole “planning for your expedition” aspect that people love so much about it
Agreed, I guarantee people wouldn't pull off those wild bolder/magnet tricks if they could win with 100 well-timed tree branch slaps
doesn't matter, elden ring has btfo botw forever lmao
I would hope one of those is a switch exclusive that launched 5 years ago
I'm playing right now botw and I'm loving the game, but the durability system is bad
Elden Ring has a definitively lower metacritic score tho
>it's SUPPOSED to be bad and unfun
The absolute state of nintardos
Botw is the game that got me to finally start using consumes. I would end games with so many consumed but never wanted to waste them.
>switch exclusive
I played it on wii u, liked it a lot. I also think TP and Elden Ring are better.
you're a disposable tool lmasso
The defense of the weapon durability in botw has always been laughably bad, as evidenced by some of the excuses given here. It's okay if a certain element of the game is bad; it doesn't mean the whole game is bad.
You don't have to be held hostage by something that is simply objectively terrible. Let it go.
Depends on what techniques there are.