What do you want from it bros?

>more vocations
>more skills
>actually functioning armour system
>more waifus

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Mounted combat.

Don't want it. Already got Elden Ring. Get fucked Crapcom.

Elden Ring is better

I want a secret boss out on a desolate local that is just straight up a colossus boss but with dogmas combat instead of “climb to X point and stab”

God, with the way capcom is going right now, you might be right... at least elden ring is a cure for the itch

I want boats, pirates, mermaids/sirens, and krakens.

Exist

I want them to finish it this time

>would make it the GOAT
local multiplayer
online multiplayer
>masterpiece
1-3 new classes with new weapon types (spear, axe, maybe whip??? idk)
better class balance
better skill balance within classes
better unarmed combat mechanics
>I'd like it but it's not super important
cool story
lots of quests
no menuing consumables
all blue classes can heal, mage buffed to compensate (buffbot?)
bitterblack successor

Some 2-4 player online similar to MH

incredibly long beard so I can RP as dwarf

i want to be able to fuck the waifus while also using dogmas body scaling technique. fully fleshed out interactive sex scenes where i can crawl all over everyone

Right now
>Red = Melee/physical
>Yellow = rogue/ranged
>Blue = mage/magic
it's your job to make GREEN
what's the theme? What does it do?
what are the classes for
>green
>green/green
>green/red
>green/yellow
>green/blue

monk
skills based on aura and chakra

>red/green
gauntlets and enemy throwing/wrestling mechanics
>yellow/green
idk lol
>blue/green
I cast fist

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I want them to pull off a huge open world like Elden Ring.
Huge titan sized enemies like in the concept arts.
Improved Pawn system. More customizable behaviour options and their learning AI improved upon. It should feel almost like another player is with me.
Additional Vocations.
Improved combat, additional combos to string together with your vocation abilities.
Improved Spellcaster gameplay with a more interesting normal attack for times when casting a big spell is unfeasible. Maybe it changes the projectile to a different element for different results. Spell casting could have perhaps a small memorizable input to speed up the process. This way we're not just standing there waitching. thats right i just coined that term, waiting and watching. Waitching.
The Moon and Endless Tower.

A actual game free from politics/propaganda/censorship. This is the bare minimum, and it will not hold true.

yellow/green bo staff with all kinds of tripping, stunning, and acrobatic moves

Coop.

I want this now

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name one (1) apolitical video game

Tetris

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Elden Ring's combat is trash.

>more vocations
it was ok
>more skills
again no problem with number of skills but their balancing
>actually functioning armour system
true
>more waifus
obviously

what would i want most is stat distribution by choice and not this wired changing vocations before level up to get desired stats

You're just bad user. Go play easy mode dragons dogma.

Proper multiplayer

online co-op while still being a mainly sp game
multiple character slots + shared stash

More classes, more skills, more enemy diversity, more human type enemies, more world depth/detail, better quests, better quests.

Nah. Combat mechanics and boss design is trash. You can't tell me with a straight face that the Radhan fight isn't retarded bullshit.

Radahn was fun as fuck. ER definitely has bullshit bosses, as is tradition, but people saying Radahn is unfair is an immediate casual self report.

Tetris is soviet propoganda
youtube.com/watch?v=hWTFG3J1CP8

That's a LARP made by a leftist that wants every game to be political

GREEN - summoner/commander
Skills focused on either summoning, buffs/debuffs, and influencing the behavior of both allies and enemies alike.

Green - Druid: Staff wielder. Summons focus on forest spirits and mythical creatures summoned in large groups.
Green/green - Controller: Staff wielder. Focuses on debuffs and influencing ai behaviors, ability like exequy where, after a time, you an enemy becomes an ally for a period of time. More powerful/arcane summons for individual creatures.
Green/red - Captain: Wields a magic scepter off hand which can be used to select and mark weakpoints on targets for your ai companions to focus on. A mainhand sword. Focuses on using command abilities. Summons Ethereal warriors and enchanted arms/armors.
Yellow/green - Ranger: Uses a bow with special arrows, entangling, poisoning, or otherwise debuffing foes. Has a summoning focus on animals.
blue/green - Necromancer: Arch-mage staff wielder, focuses on dealing holy/dark damage and summoning undead.


Not sure what the weapon for the main greens should be and obviously needs more fleshing out, but I don't think it's a half bad start.

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actually I just want the m
same feeling I felt when I played it for the first time.
>wake up in casardis
>sunny, sky clear, confy music kick in
>gorgeous mediterran town
>just running around making small errands.
>adventure outside the walls
>starting to feel like a real adventure
>take me back bros...

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Shhh. DD2 thread. You have about 30 threads to talk about your garbage.