Take note Elden Ring and Japanese devs

Take note Elden Ring and Japanese devs.
This is how you do UX design right!

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I want to vomit.

Why is the tutorial hidden away in a place where nobody can know?
There should be a confirmation dialogue to tell you that you missed an area!
Who the fuck have time for exploration????

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lol

Wtf is UX design?

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I can't imagine a more insulting way to treat the player

based, this is a real video game now with all the accessibility issues fixed

I missed the tutorial when I started, didn't know how to 2hand until there was a loading screen tip about it.
All because I didn't trust the message telling me to go down there. I love that shit

HIRE THIS MAN

User (e)Xperience
it may seem like it but it's not just a meme buzzterm, or at least it wasn't until now that twitterfags have started to spam it for some reason.

Why do you disingenuous fuckers act like the only options are nothing or full Ubisoft?

Insane that this is something some people actually want.

>white-faced varre
>but he's a nigger
lmao

> no cum/fingerless glove meter

Did anyone try the DX 11 fix?
youtu.be/pKH_v_JU8Oc

>see safe route to an elevator
>see dangerous and exciting drop into a dark cave
>pick the safe route like a pussy and don't even bother coming back when you realize the safe route was the intended exit

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So you know how Elden Ring defaults to Xbox button prompts, and you have to navigate through multiple menus with incorrect buttons to find a setting to change it to M+KB prompts? Well, that's because the user experience design in Elden Ring is terrible and incompetent.

Good afternoon, I'd like to know when I have enough runes to level up, maybe the rune symbol could glow, thank you for reading.

it's video game "UI designers" trying to pretend they're real software developers

UI programming but for soulless corporate gays who can't make anything other than minimalist garbage that somehow weighs at least a couple gigs in size

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