Games without stories

Does Elden Ring undermine video games as a storytelling medium?
This game's narrative is just a collection of nonsense with no true through-line.
Will future games follow suit?

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try tongue but hole

The story is actually pretty simple this time around, the only problem is that it doesn't work well with the souls formula because you are getting major revelations from random item descriptions or NPC dialogue

fort
knight

>video games as a story telling medium
it isnt?whats tetris' story?

No, Elden Ring and the entire Souls series is just non-linear storytelling done wrong. Play Hollow Knight if you want a truly world class example of how to do it right.

Why does Elden Ring still insist on telling it's story through cryptic lore dumps from NPCs and item descriptions. In past souls games it made sense because of the general state of ruin of those games worlds and the sense that everything had long since passed so you had to piece the story together yourself. It really gave this feeling that you were marching through these desolate and forgotten worlds.

In Elden Ring however you're actually experiencing the world when things are still happening. Wouldn't it make much more sense for the game to be more direct with it's storytelling and really double down on this idea that the world is going to shit. Maybe commit more on the environmental story telling and have actual battles take place everywhere, or have areas that are completely charred by or have enemies actually shout and warn you when you come near their territory to really sell this idea that everyone is still at war. Instead the world just seems incredibly static and generic. It's like every other generic open world RPG but without the settlements that make them atleast feel more alive.

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Offer rump

Because Miyazaki likes it. There's no deep thematic reason for his style of storytelling, he does it because he likes doing it. Much like medieval fantasy, the reason it keeps coming back even though other settings would be very much welcome like in Bloodborne and Sekiro is because that's what he likes the most.
And I'd argue that Elden Ring does have a more directly told story, you have that all-knowing NPC dude in Roundtable Hold giving you exposition on every shardbearer, for example, instead of just killing them and later learning who they are through item descriptions. The descriptions are mostly used to inform the player of the game's backstory, things that there's not much of a reason to have characters discussing in game. You're on a quest to become the Elden Lord, whether they Godwyn is known as Godwyn or The Prince of Death is largely irrelevant, so you only learn that in an item description. But even that event has its own quest attached to it through Rogier and Fia, so it's not strictly limited to reading about it.

Because that's how it always been and fans eats it up. They over analyzing the fuck out of something simple because the lore is hidden away. It's no coincidence that the not!Dark Souls land of Enkanomiya in GI had all the lore hidden away in books gotten from side quest and fans does the same shit.

Souls games are no different from FIFA, capeshit or Ubisoft forumulas nowadays. It's the exact same shit, repackaged, safe and risk free.

The inflated scores are because the high difficulty makes the game journalists feel like they're finally accomplishing something in their lives.

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I was disappointed with SMTV's lack of story yet I'm okay with Elden Ring's lack of story.
Why is that?

Actual mystery

Yeah ER just doesn’t deserve its score. FromSoftware has developed a reputation where reviewers think they should like their games no matter what. I had a friend who couldn’t get into Bloodborne because there’s no map and he had no idea where he was going and just getting his butt kicked. When you bring up why isn’t there a map in the game, you’re told to “figure it out” or “git gud”. Also don’t get me started about how I need to go to a Youtube video to figure out the story of a game I’m playing.

You can see the neckbeards out there decrying anyone who doesn’t enjoy the souls series. I like them, but not as much as other games. And ER just doesn’t do an open world in a good way. HFW should be the standard now, with how varied and fun it was to get around and explore.

This game and the souls games literally have narrators. Like what the fuck more do you people want? Are you genuinely begging for 2 hours cutscenes? Please shut the fuck up

As someone who has never played any souls games i find it amusing the amount of butthurt this release has caused. First western devs are seething, then randos on the internet keep asking for easy more despite the fact that you can bruteforce everything by getting gear and now people suddenly care about storytelling? Does this game's lack of cinematics really perturb people that much?

DOG

Japan is becoming too powerful.
SHUT. IT. DOWN.

>narrator lists a bunch of touristic locations i should visit instead of talking about the lands between

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Maybe you should... play the game.... and ......... go there????????

>This game's narrative is just a collection of nonsense with no true through-line.
>>he doesn't know about DeS and Dark Souls 'lore' and '''quests'''
this is by far the most story driven game fromsoft has ever done. bloodborne was pretty concrete but elden is more concrete yet and fleshed out.

damn its almost like those lands are places in the game you can visit where you can find out more about what happened?

read the item descriptions retard

No because regular people don't know about shit like the outer gods or the truth behind the frenzied flame. All the important lore tidbits are still unknown to the people that inhabit the world.

because its not a movie?

This was a wake up call for me, now being 27, that Zoomers are starting to buy into games that were around when they were still shoving crayons up their noses.

It's almost like its a roleplaying game and you role play as some shitty undead human who doesn't know anything about anything and he doesn't have some kind of omnipresent voice in his head narrating everything that's happening?

You have to understand that to these people, these games don't have any lore or story until Vaati makes a pretty video for them

you're tarnished. you're a character in the world. everything you should know is either in intro cinematic which your character would know through his history or is literally told you by npcs and bosses.
most bosses in souls games did not talk at all. in ER you get the important stuff actually told to you and some lore to flesh out the world in the items descriptions. you're rewarded for completing dungeons, bosses and questlines with weapons and items that say something about the aforementioned without autistically like most jap media does expositioning every fart and piss shit and cum the characters take.

elden ring is fundamentally a collection of all other games. the last game they did was literally sekiro which was enormously different to any game before, before that they finished the DS series and before DS3 they did bloodborne. all of those games are pretty different given that they were made by the same people. DeS and DS2 don't matter as much. DeS was an experiment or prototype and Miyazaki had almost no part in DS2. You can say DS2 was formulaic and you'd be absolutely right. DS was the original of course.

Duh, I havent played a good story game in almost 8 years. I basically stopped playing video games because no good story games come out anymore