We have to confront a hard truth that few people seem to want to face about the Souls games...

We have to confront a hard truth that few people seem to want to face about the Souls games, but here it is: the combat is nothing remarkable.

In terms of actual complexity there's not much going on. There's not much depth, and that wouldn't be a problem, except the series has increasingly leaned on its action elements more and more as time has gone by.

If you're a staunch defender of the series this is where you might be tempted to rattle off all the attack animations your favorite weapons has... It's true that there are differences in range and damage, but the effect on the enemy is usually identical. They lose some health, possibly suffer some hitstun which either lasts long enough to get another attack in or it doesn't, in which case you go back on the defensive until your next opening. Positioning is important, but that's about the extent of it.

In terms of defensive options the series is a lot better, with the ability to block, parry, or dodge most regular attacks...Unfortunately, against bosses, parrying is often completely impossible and blocking is often ill-advised, which leaves you with rolling as your one and only defensive action. So prepare to roll again and again, and again and again and again. When you're not rolling you'll generally be getting 1-2 hits in with whatever weapon you choose, hits that usually provoke no response from the boss whatsoever making every weapon basically the same thing apart from whatever damage types and numbers it has.

You go in, you learn the moveset. Maybe you die a few times along the way, until you know the boss's moves like the back of your hand. Then you dodge past them, punish at the right times, and win the battle. It's perfectly serviceable gameplay but doing it 20x in one game is just excessive.

I'm not saying you should be able to juggle Hollows or anything, but if the game is going to be so relentlessly focused on action then I have fewer reasons not to just play a better action game.

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The combat is indeed not very Interesting or complex but it is satisfying and that’s all that really matters

Souls combat is as good as it gets outside of spectacle fighters (of which there are like 3 of note) sorry but it's true

in short the games trash

You could just sum up everything he said with:
>when you approach the field of giant arrows in Dark Souls 3, your natural instinct is to listen for the shot to be made, then move away, but the arrow magically curves in mid air to hit you, because this isn’t a series about outsmarting your opponent anymore, it’s a series about hitting the roll button at the correct time

git gud

Not even close, play more games. Souls is barely passable.

Halitosis please go back to not making videos while making some glitchy ass game.

>Souls is barely passable, plenty of better games of which I will name none.
Sounds like a retard, opinion ignored.

Demon's Souls PvP showed the potential of Souls combat by making it about the environment and the many abilities and weapons you could use to surprise your opponent.

It's not the control mechanics on its own that makes the game fun, but the combination of factors including the enemy placement and environmental hazards.

Dark Souls followed on this by creating unique challenges by combining tricky environments with different types of enemies. Blight Town is possibly the best example of this.

Bloodborne obviously on the other hand relies more on fast action and reflexes, but the great level design alongside aggressive enemies make for a really fun experience.

Haven't played Elden Ring but from watching other people play it seems the open world and large dungeons make for way more unpredictable and varied combat scenarios for players.

He's still right

I fucking hate how the curving arrows thing is in Elden Ring too

The bosses are camera eating monstrosities with infinite stamina that blatantly read your inputs, cancel their recovery animations, and have nonsensical tracking and have only gotten more "shounen anime" with each game

>I'm not saying you should be able to juggle Hollows or anything, but if the game is going to be so relentlessly focused on action then I have fewer reasons not to just play a better action game.
>lists DMC and Bayonetta as his good action games
So he wants to juggle hollows?

>souls games suck because you attack the enemies and their health goes down
>The bosses are camera eating monstrosities
stop playing locked on

Agreed. The combat is mediocre. The story cryptic and nonexistent. The UX is something from the 80s.

A game like Horizon Zero dawn is much better and up to snuff.

git gudder

>Maybe you die a few times along the way,
LMAO imagine not beating most bosses on the first try.

I can't imagine doing the Fire Giant if you can't claw. What a mess.

If the bosses can do animation cancels now then we should be able to as well

the only people satisfied by souls combat are also satisfied by chopping their dicks off and calling themselves women. needless to say, they aren't the most reliable sources on what's good.

you say this but you probably also know that people would just stick meme arrows in front of whatever he would suggest and then ignore it anway
it's not like somebody ending their post with "sorry but it's true" is gonna be up for changing their mind regardless