What does Dark Souls 1 do better than other souls games?

What does Dark Souls 1 do better than other souls games?

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having the best kind of open world (interconnected levels)
also the lighting and visuals are god tier with some few exceptions (the entirety of demon ruins and lost izalyth

World design, characters, setting and pacing

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i love how Elden Ring just proves DaSfags have no actual reason for liking DaS besides old = good

It has the best sense of adventure, since you can't just warp around whenever you want until the late game. If you wander off somewhere dangerous, you have to physically walk your way out.

Z axis open world is superior to X and Y axis open worlds

It has the most cohesive world. Also IMO it's still the best looking of them all. It has this painting like quality... DS2 graphics were unfinished and games after DS2 lack colour and contrast.

Z, Y, and X open world superior to X and Y world with one Z point

I actually feel this way about Demon's Souls compared to Dark Souls.

The game doesn't tell you anything but the more you play the more sense everything makes, that makes players feel acomplished even if there not a lot actually going on.

Yes, DeS has the same style too, but I think it's more monochromatic. DS1's style is so distinctive to me, armour and weapons shine like mirrors, dark parts of the world are really dark, colour has high saturation.

Dark Souls is the only one I dread replaying. I never went back to it unlike every other Fromsoft game I finished.
I can't be the only one that think Dark Souls is the worst of the trilogy + Bloodborne.

>leveling at the bonfire
thank god elden ring returned this
>tank builds were actually viable
>pyromancy didn't scale with int/faith
I still don't understand why they consolidated it into the other magic trees.
>the roll system was at it's peak especially compared to dark souls 3 where the whole combat is roll spam
>laid the groundwork for later entries to rehash ad-nauseum

It has the best atmosphere and sense of scale, It is also the only Souls game to pretend to be a medieval-era autism simulator (noisy armors, very granular hit detection, weapon wall clanking, realistic movement) if you're into that sort of thing.
The fanbase has largely been usurped by funfags which is very understandable, but DS1 strikes a good balance of QoL and truly punishing features.

>I still don't understand why they consolidated it into the other magic trees.
To reduce twinking probably, but then they added other measures too like soul memory and weapon level restrictions so it was all for nothing.

The first half of the game had that medieval fantasy vibe that really got me into the game. Being a knight, wandering through castles and deserted burgs to kill demons

>noisy armors
that's something I actually really miss about the new games, it was nice hearing all the metal clank around when wearing full knight gear

>the roll system was at it's peak
Couldn't you only roll in 4 directions while locked-on? That felt awful and led to many unintentional falls.

There's literally nothing elden ring does better than dark souls 1.

>I can't be the only one that think Dark Souls is the worst of the trilogy + Bloodborne
Absolute shit taste

it understood that the combat was really barebones and wasnt satisfying enough to carry the game. Instead of making combat fundementals the main focus, it made its level design and set pieces for each encounter special and provided more unique challenges that allowed its enemies to be pretty lame in a vacuum but challenging in the setpiece you fight them in. there was also a feeling of progression where you felt amazing satisfaction for getting past hard parts of the level without losing all your resources and having enough to make it to wherever the next checkpoint was. dark souls 2 really fucked this part up in particular. Finally the feeling of adventuring into a hostile, yet rewarding world where the feeling of danger and stress you get as a player is pacified by the Highs you are experiencing when you discover secrets or find solutions to the problems presented in the level. there was a yearning that every inch of the map felt like it was hiding something from you that you had to discover to keep that high going or else you would succumb to the stress and frustration.
>TLDR: combat was one of the less important aspects of the souls games

Bed of Chaos ruins it

They are completely different games at this point. Old Souls leaned more towards roleplay and grounded combat. These games have been rolling simulators since Bloodborne.

As shit as he was I still appreciate puzzle fights like that to change the pace.
Are there any Dragon Gods or Curse-Rotted Greatwoods in Elden Ring? Or is it flippy-flip Artorias time all the time?

cope

>is it flippy-flip Artorias time all the time?
I wish. Bosses in ER are on fucking adderall, Artorias seems like a slow faggot in comparison.

>no argument

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@590861937
Doesn't matter, Demon's Souls (2009) is still king. And no, you don't get a (You).

There's some puzzle bosses but only a few compared to the flailing spinning sword wielding ones

There is some colossal shit taste in this thread. Please delete it and yourselfs from existence.

>combat was one of the less important aspects of the souls games
That's right. Everything kind of came together in DS1 to form something great. It wasn't the bosses or the combat alone. It's a game that was the first and last of its kind to this day.

Everything.

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>putting elden ring on the right
You obviously didn't play the game.

Has original assets?

There's nothing adventurous about DeS. DS2 is more of an adventure game than it is.