The bosses are camera eating monstrosities with infinite stamina that blatantly read your inputs...

The bosses are camera eating monstrosities with infinite stamina that blatantly read your inputs, cancel their recovery animations, and have nonsensical tracking and have only gotten more "shounen anime" with each game

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margit whipping out the holy dagger every time my finger grazed r2 for the guard counter was awful, how can anyone enjoy such blatant cheating? it's scummy as fuck

Git gud

post healthbar

Elden ring is not only the best souls game, the best game in it's genre. But it's very easily a contender for best game of all time. Seeing the levels of copium people are coming up with to criticise it are so funny. Elden bros we fucking won, we won so much.

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>wojak
Opinion fucking discarded.

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I think elden ring created videogames?

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so the bosses reading inputs is a good thing? that's cool with you?

git gud

We have to confront a hard truth that few people seem to want to face about the Souls games, but here it is: the combat is nothing remarkable.

In terms of actual complexity there's not much going on. There's not much depth, and that wouldn't be a problem, except the series has increasingly leaned on its action elements more and more as time has gone by.

If you're a staunch defender of the series this is where you might be tempted to rattle off all the attack animations your favorite weapons has... It's true that there are differences in range and damage, but the effect on the enemy is usually identical. They lose some health, possibly suffer some hitstun which either lasts long enough to get another attack in or it doesn't, in which case you go back on the defensive until your next opening. Positioning is important, but that's about the extent of it.

In terms of defensive options the series is a lot better, with the ability to block, parry, or dodge most regular attacks...Unfortunately, against bosses, parrying is often completely impossible and blocking is often ill-advised, which leaves you with rolling as your one and only defensive action. So prepare to roll again and again, and again and again and again. When you're not rolling you'll generally be getting 1-2 hits in with whatever weapon you choose, hits that usually provoke no response from the boss whatsoever making every weapon basically the same thing apart from whatever damage types and numbers it has.

You go in, you learn the moveset. maybe you die a few times along the way, until you know the boss's moves like the back of your hand. Then you dodge past them, punish at the right times, and win the battle. It's perfectly serviceable gameplay but doing it 20x in one game is just excessive.

I'm not saying you should be able to juggle Hollows or anything, but if the game is going to be so relentlessly focused on action then I have fewer reasons not to just play a better action game.

Once you realise the AI is reading prompts it makes it so much easier

Dont mash or spam, just do one button press at a time. The difference is insane in terms of difficulty because the AI is clearly designed to wait on your next move.

For example if you mash your light attack most enemies will dodge/block/counter or just attack to stop you, but if you do literally nothing but press, wait, press, wait, they cant respond against it.

I don't want to fight tow fucking tree sentinels. The horse combat is such a shitty experience.

How do people get filtered by Margit so hard? All of his moves have insane wind up and even the daggers are reactable. The only way I can see him being an issue is if you've ONLY played the Souls series and nothing else because he's pretty fucking simple.

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>shit boss design
>shit combat design
>unresponsive controls
>too much bullshit in open world and boss fights that one-shot you
>same old dodge/wait for opening/attack pattern
>except stamina doesn't apply to bosses making them spam attacks out of their ass
>most convenient way to kill them is by summoning ashes and NPC's
Biggest mistake is letting the bosses be uber-aggressive but not allowing the player to be aggressive. There's no balance.
If this shit had Nioh 2 combat it would've been perfect but that would've filtered far too many of you normie retards.

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You either have good reaction times or not.

If you follow what the NPCs say, they basically tell you to go straight to Margit. I didn't find him hard but got filtered by the rest of the castle because I didn't explore everything else first.

They should back off a bit on all the "follow the trails of grace" stuff.

Pretty sure this game gave me covid

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Infinite stamina and canceling attack animations into attack animations for 10 combo hits ultra fast gap closer and aoe attack. Wish more bosses utilized actual strategy like the magic moose.

I was filtered by Rahdan. Gonna play Lego lotr instead

>Blocks your path

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>Stays out of your path until summoned

I still think it's funny how that one hammer nigger having infinite stamina in DaS 2 caused an outrage back when that game released, but nobody gives a fuck about DaS 3 and onwards being filled with that type of shit (hell more often than not you'll even see people defending it).

Really shows how the community surrounding these games has changed over the last decade.

DS3 was easy as fuck though and gave you unlimited i-frames when rolling, especially with that ring equipped.

Salvation for this combat could come with mods. If one manages to tweek the number of ashes slots, you could add quickstep or barricade to all the weapons.
Neither are required to win but they are required to have a good time fighting.
user, you've had nothing but shitty wins that felt bad to play.

he's 100% right about the bosses being samey. it's gotten to the point that they are literally reskinning bosses from other games to pad new installments out and soulsbabies are too retarded to notice. they are happy to time their rolls at just the right time, even when you can clearly see the 7000 pound demon machete smash directly into their rolling character, they are pleased with themselves for displaying the only mechanical skill the game asks of them besides pressing R1, so they never complain.

He's definitely hard tough. Beat him at lvl 12 but it took me more than a hour

back on topic I definitely dont understand jerking off the combat system of Souls games, Monster Hunter is just miles better when it comes to fighting bosses

>the combat is nothing remarkable
No shit, nigger. It's kind of shitty actually.
Hell, fucking Dragon's Dogma did it lightyears better.