What is some good level design?

What is some good level design?

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a map should make you *feel* like your exploring it.

You forgot the 2020 one where it's the exact same as 2010 but it's a dirt road and with some linear dungeons containing generic loot scattered around it.

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or the 2017 one which is just an elevation map with a thousand collectable tokens spread equidistantly

Dunno OP, you tell me

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Imagine both threads dying at once

i'm not saying the 2010 map design is better, but
overly complicated =\= good

>2010 was 23 years ago
Bros...

Tranny posted this on Any Forums
TRANNY TRANNY TRANNY
TRANNY TRANNY TRANNY
TRANNY TRANNY TRANNY

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old good

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Or you can do this.

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yup, you sure can

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How the existence of two separate lines with interchangeable properties is lost on you is a mystery

Yo is that a merchant?

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So now, after overlaying the paths and adding an additional junction which you could also take, you get this. Starting to get the point?

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Le open world is good

ok.

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I'm glad we could agree.

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