Now that the dust has settled, can we all agree that it's the only good open world game to come out in the past 10 years
Now that the dust has settled, can we all agree that it's the only good open world game to come out in the past 10 years
soul.
Red Dead 2 was also good but yeah, besides these two there hasn't been a truly great open world game since 2011
It's honestly kino.
Finally playing BOTW and I unironically think Death Stranding is better
K I N O
K I N O
>Only 100 hours
Come back when you have 1000 new fag them you can tell me your opinions
I feel like Death Stranding is a good game buried under a mountain of bullshit. One of the game's problems is that Kojima is sniffing his own farts too much. I wonder how much better the game would be if it was made with another director.
Player created maps when
Another director wouldn't have made this game at all.
Working on the Platinum.
All I need:
Get Delivery Time to Grade 60 (can I re-do deliveries)
Make 1 of everything
Get everyone to 5 Stars. All I have left is Collector, Film Director, and Evo-Devo Biologist
This was such an amazing moment. I love how unapologetic gamey Death Stranding is. People say Kojima wished he could direct movies instead of games but it's clear from DS (and his interviews) that he loves the gaming medium and the unique possibilities it entails
I don't care if you thought Death Stranding had garbage writing and endless stream of pretentious exposition.
Not a single AAA game in history had the balls like Death Stranding to go full out regardless of what people will think and take a completely bizarre concept so seriously. This is a passion auteur project to the core. It's unique, it's beautiful, it's innovative. It's not a subversion of expectations, it's one crazy man making his dream come true.
Did directors cut ever come out or get announced for PC?
Were the additions even any good?
>Did directors cut ever come out or get announced for PC?
I think its next month
It's out at the end of March on PC iirc. Not sure about the additions being good, honestly some of the stuff they showed seems to undermine the satisfaction of finally establishing a sweet zipline network across the whole map.
>Death Stranding
>BotW
>Elden Ring
Open world games are really gitting gud
Death Stranding actually tried to make traversing the empty landscape part of the fucking gameplay instead of just empty space between content so its based for that alone.
Yes, it was so soulful.
Literally the only game I've played where the MoCap was actually worthwhile.
Also Cliff is based as fuck
Collector is easy you just need to rest in private rooms often since he locks like every star and won't progress until you rest and get a mail from him. I don't remember having any trouble with the director or geologist, but the same advice applies.
I just wish it was bigger. It feels like the size makes the approach seem too obvious between a lot of the locations. There's the one approach that the developers planned for you to make a bridge or use a rope or zipline and doing it another way feels like you're actively searching for a way to ignore it. It kind of ruins the immersion of finding your own way.
I enjoyed it the whole time, but that first moment on the battlefield where he showed up was fucking amazing
no. Elden ring is.
damn this actually happened? I thought it was a photoshop to look like the MGS4 fight w Liquid. i probably need to play this game
If you're a Kojimadrone, it's the only good open world game that will ever come out, because it's the only one Kojima will make.
Dudes, Is Death Stranding a difficult game? I kinda want something that i can relax and watch at the moment since i've been having bad headaches because of withdrawls. I just want a game to chill out too atm.
Death Stranding is the chillest game that isn't turn based. You literally just wander around. Even the combat is pretty laid back. It's a good game for when you're tired and want to listen to something.
huh
the only difficulty is experiencing new terrain for the first time and fighting BTs on Hard. The final forced BT boss fights are glorified damage sponges
People give DS a lot of shit for being too easy but it is super chill as a result. Great visuals, soundtrack, atmosphere. Very somber and slow paced. Lots of melancholic and wholesome moments. It's a real journey.
This, RDR2 and Botw were pretty good.
The cutscenes that it's frontloaded with can be annoying if you just want comfy walking but once those are out of the way you usually have like 10 fucking hours until the next set depending on how much fun you have just exploring, setting up structures or getting your ratings up. It's comfy when you're at those. The story boss fights and BTs felt very antifun to me in that they were just way different than the usual gameplays feeling but you can just avoid the BTs. Maybe if you play on a lower difficulty setting it will all be relaxing though, even the clunky combat and sneaking stuff.
Get it. I played it during withdrawls too. I'd recommend it for that. Cutscenes were arguably better when drinking.
A few people will stop gaining stars until you rest in a private room, at which point they'll send you mail and you need to read it before they'll gain star progress again. The collector, novelist, first prepper, and veteran portal are the ones that come to mind.
>The collector, novelist, first prepper, and veteran portal are the ones that come to mind.
that explains everything since they are nearly all the people I don't have at 5*
Sometimes you need to make a formal delivery (not lost cargo) to trigger it too. I'm iffy on details. At this point I only need to 5 star the veteran and still haven't gone to paleontologist or EvoDevo on this run but I don't recall them being too fussy.