ZBrush and its consecuences has been a disaster for the vioya industry

zBrush and its consecuences has been a disaster for the vioya industry

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Why!?

>Le angry gray hairless monster face

plastic generic monsters devoids of soul

I never tried sculpting, but I imagine the the topology is all over the place, how do people deal with it?

It's a tool

Homogenization of media and outsourcing everything to the same couple of overseas studios can hardly be blamed on an inert tool

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It's stupid Easy
If you are incompetent you will still be able to make monster's

>texturing in zbrush
Out of all things you could have criticized
You could at least have pointed out zbrush's abysmal interface. I still can't believe people pay for it, it's like straight out of some 90's FOSS software

>vioya

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It's funny because Mudbox is basically Zbrush for Maya/Max users but nobody uses it.

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Generally, you sculpt a high res model, then bake it as textures onto a topology-friendly model. But that was how it was done about five years ago, I don't know if that's still the case now since it's evolving so much.

no its not.
Try using it, completely different. One works in polys, the other doesn't.

people pay for it because its the best, despite the interface.

imagine switching for a better UI...

That's still largely the case.
Unreal 5 is supposed to allow you to import your sculpts directly but we'll see if that actually comes to fruition this gen.
And skinned models will always need a retopo -> bake step.

>all these artists who exhibit impeccable understanding of anatomical fundamentals
>none of them ever make porn

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From's stringy, hairy, garbage is all modelled in zBrush. You're criticizing art style, not software, dumbass.

Literally lighting and texture work.
Stop using buzzwords just to badly describe things you don't like or understand enough to make a real criticism.

Pen and paper are bad because you can't draw