I don't care if SF6 will play good, look good, have good rollback netcode, enough content for launch...

I don't care if SF6 will play good, look good, have good rollback netcode, enough content for launch, good tutorial and perform well on all systems, if it has a bad logo I'm not playing it

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>we want the MMO zoomer audience

*clears notifications without checking them*

>assuming it will have those things when the last 4 fighting games made by capcom were bad

It shows they learned nothing from SFV's bad first impression.

why is that logo so soulless

i feel like i've seen that exact design used before

but the series has pedigree and has a rich history

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This but unironically. The logo already tells you everything you need to know about how much of a sterile and soulless piece of corporate-designed garbage it is gonna be. And yes, it will sell, the same way Marvel movies sell.

Nobody is playing this gay pandering shit. Fuck crapcom.

Scooby Doo

It won't play or look good

I hope they add some more game modes, it only having a ranked 1v1 is not going to retain players.

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>Don't include single player content
>casuals drop the game after a month or two
>Do include lots of single player content
>casuals still drop the game after a month or two
Single player content is only good for getting the most amount of players possible on release.

I have never seen anything other than the giraffe blowjob

Honestly I don't know what they could add to retain newcommers or even casual players, daily grinds, skins, emotes?

Looks like a logo of a electronic/hiphop compilation album.

I can't seem to find any gameplay for it. Got a link friend?

>rollback netcode
Will it have 100% scrimbo roster?

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>Everything about Luke
>Muh photorealism clashing with Street Fighter's proportions (everyone making fun of Wide Ryu)
>The cheap looking logo (which is apparently an Adobe stock logo)
>The disappointing reveal
I hope SF6 will be good, but this is not a good first impression.

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Take your nostalgia goggles off. I'm glad they're changing up the logo a bit. It's just retro boomers wanting "MUH CLASSIC STREET FIGHTER LOGO". The logo is a big deal and it tells us one thing.

The game is straying away from your typical Street Fighter game. If they're going to drastically change the logo this time around expect the game to be very different. I'm all for new changes. Sticking to one formula gets stale.

>Muh photorealism clashing with Street Fighter's proportions (everyone making fun of Wide Ryu)
>>The cheap looking logo (which is apparently an Adob
Street Fighter body proportions have always been over the topc and superheroic. Everyone has big butts and big shoulders and arms

casuals would only ignore those because the game is simply not fun to them, what is the point of having a legendary super duper cool taunt if you will never be able to land that shit mid fight?

Esports.

It's clear that the SF6 logo has some Octagon/UFC vibes to it. I think they're going to continue to push the Esports narrative to bring in newcomers.

I think giving new players things they can aim to land in a match is the best way to encourage them to play and get good. Imagine you give a new player a taunt that only plays after a specific combo, now they'll try to learn that combo and look for every possible opportunity to land it. Not only would this give them a far less gargantuan goal compared to "beat a player who's been playing the genre for over a decade", but it'd also teach them the enjoyment of learning fighting games in general