ITT: Truly Vile Common Enemies

Territorial Oak is putting together a team Any Forums. Who can you hook him up with?

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who's that fucker in SMT that steals your money

>Can't escape!
>Wild Golbat used CONFUSE RAY!
FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU

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>crack

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All the motherfuckers from megami tensei 1 and 2 that can level drain you

excuse me what

The oak doesn't even need to explode. This bug makes infinite ammo of bombs.

>Nakajima lost a level
There goes hours worth of exp in seconds

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Boney but worse
and it FUCKING EXPLODES

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>can't run because arena trap
>can't outspeed it cause it's fast as hell
>there's millions of them
>repels doesn't work because dugtrio is too high level

better pray to god you picked squirtle or powertrained a magikarp

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More like nugtrio lmao

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Dirigibug has a pattern you can learn and you can also make him friendly-fire the other creatures. Territorial Oak is that one kid that just destroys the game whenever he starts losing.

Dirigibug's weren't even the worst explosive themed enemy in Pikmin2... ALLAHU AKBAR

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The eels in Deep Darkness are far, FAR worse in my opinion.

>AAAAARGHHHHHHHHHHH
Translation: I'm in

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You always want to kill him last because of his death explosion. How do we provoke the player to kill it first? Maybe an enemy thats immune for a few turns?

>Leave the dragon ninja to me

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The double fight for the sword is harder than most boss battles in the base game

>falling for the slow, bulky attacker meme
>trying to build for stall in a single-player pokemon game where you can simply outspeed and OHKO basically everything
Golbat isn't even that fast, your fault for being a fucking snail

Watchog is worse
>fast, so you can't escape easily
>Hypnosis AND Confuse Ray for maximum annoyance
>Super Fang so that even if your pokemon is much stronger it will still be fucked up at the end of the battle
>appears fucking everywhere in Unova
>gives shit EXP, so it's not even worth killing
This asshole is the anti-Audino.

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>Enemies constantly respawning if you moved the screen back even just a tiny bit in NG1 was a bug
>they kept it anyway as it added more annoyance and 'challenge'
>kept as a legacy feature in NG2 and 3

NG devs were sadists even before Itagaki made the reboot.

>petrifies you into spikes
>mash out
>petrifies you again

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>runs away and spawns 50000000 spiders behind a pot

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>playing etrian odyssey
>mapped most of a dungeon
>motherfucking enemy puts entire party to sleep
>the rest of the mobs gang rape you
>you wake up only to be put to sleep again
>get a game over and lose several minutes/hours of exp
This kind of shit, and those games like FF where you can get petrified and you get a game over when all your party gets petrified.

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>fully lowers your evasion
>selfdestructs to deal heavy unblockable damage to your entire party

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