What was the Any Forumserdict on this game? More importantly, how is the gameplay?

What was the Any Forumserdict on this game? More importantly, how is the gameplay?

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It's really good, and I liked that all objects were physical and could be through with their own hitbox
Originally it was too easy once you unlocked all the fun combinations, but the second or third dlc introduced very hard, challenge and a story dlc for level 99

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Only played about 4 hours of it so far.
It's very weeby.

Sometimes anime shit can be so bad it's good. But when there is only some anime bullshit mixed with actually good stuff it really sucks.

Bad gameplay. Pass.

I played Kasane route first, but now I have zero interest in playing Yuito's route. It feels like I know everything already which means the game really shouldn't have let me start with Kasane.

Absolutely filtered

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I Started with Yuito and felt like i know absolutely nothing, so I also didnt start Kasane.

>The exact same thread again
Fuck this thread

Dropped it after 12 hours. The game has way too many cutscenes / cinematic scenes / portions where you have to walk through the city talking to NPCs.
The combat is tedious and boiled down to just juggle between your companions' attacks as shown on .

>The game has way too many cutscenes / cinematic scenes / portions where you have to walk through the city talking to NPCs.
It's all skippable, retard
>The combat is tedious and boiled down to just juggle between your companions' attacks as shown on .
Your companion SAS is part of your own moveset, 12 attacks, 12 buffs, 12 counterattacks and 12 breaks that change your combo chains depending on how you mix and active them
You can become a literal living flamethrower duplicated or throw the entire enviroemnt around you at hyperspeed while every object is doubled

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>It's all skippable, retard
Not an argument, especially on a story-focused game. You sound like those retards who claim that Nioh's Diablo loot is okay because you can sell the junk in a couple minutes, while ignoring the fact that the game is designed around it.
I spent more time watching those VN-style cutscenes than actually playing the game.

You always post the same .webms and write those fanfictions painting it as the greatest action game ever made when the combat is just juggling between your anime friends and their attacks and abusing telekinetic QTEs against enemies so passive that make DMC5's enemies blush.

I allways see boxart and think this game might be cool and than remember its anime

It's anime as fuck.
It even has Persona's social link thing: you grind to buy them gifts, and if you gift enough to them you watch a cutscene and level up their combat performance.

>>It's all skippable, retard
>Not an argument
Are you fucking stupid?

Are you?
Scarlet Nexus isn't Devil May Cry, where you could skip all the cutscenes and get exactly the same experience; it's like Nier Automata where the narrative is the core of the experience and the combat is just a vehicle for it.
I do concede that I don't like story-focused games (didn't like Nier Automata for that very reason) so Scarlet Nexus wasn't for me. My mistake was believing that it would be a straightforward action game.

its alright if you skip all the VN "dialogue" shit
but then you get no story so its more boring
they didnt know how to pace it

>it's like Nier Automata where the narrative is the core of the experience
No it's not
It's about cool and flashy combat moves and combining powers
Take your meds

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All i know is it's an anime dark souls clone that sony tried to bury by changing the cover and then refusing to market it.

Mediocrity made manifest, like most game's Bandai makes "in-house".

Nier Automata's focus isn't the story, It's HOW the story is told by using the medium in creative ways, and how your perception of what's happening changes completely from route a to your e.

Like trash but worse

-your

Code Vein is the anime Dark Sous clone. SN is a stylish action game, basically the non-Nintendo version of Astral Chain.